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TextEditor

Struct TextEditor 

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pub struct TextEditor { /* private fields */ }
Expand description

A styled-text editor bound two-way to a StyledText signal. Build with text_editor.

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impl TextEditor

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pub fn highlight(self, f: impl Fn(&str) -> Vec<TextRun> + 'static) -> Self

Live syntax highlighting: f turns the text into runs, and runs again after every edit (and whenever a signal it reads changes). The runs reach the native view as an attributes patch, so the caret and the platform’s undo stack stay put. highlight::highlighter builds f for the languages the crate knows.

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pub fn highlight_limit(self, bytes: usize) -> Self

The size, in bytes, past which TextEditor::highlight leaves the text plain (default HIGHLIGHT_LIMIT, 512 KiB). The tokenizers are linear, but every keystroke restyles the whole document in the native view, and a body of hundreds of thousands of runs is where that stops feeling like typing. A read-only body is styled once and can afford more: raise it there.

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pub fn single_line(self) -> Self

One line, scrolling sideways instead of wrapping: a styled text_field. Enter submits (TextEditor::on_submit) and inserts nothing; a pasted newline becomes a space. For a URL bar or a header value that wants template tags or other runs drawn inline.

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pub fn on_submit(self, f: impl Fn() + 'static) -> Self

What Enter does in a TextEditor::single_line editor (and what a dayscript submit step delivers).

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pub fn code(self) -> Self

Code editing: Tab indents instead of moving focus, Enter keeps the previous line’s indentation (one level deeper after an opening bracket), and an opening bracket or quote gets its closer typed after the caret. Spell-check is off.

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pub fn indent(self, spaces: u8) -> Self

The width of one indentation level in spaces (default 2), for TextEditor::code.

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pub fn selection(self, sel: impl Binding<Range<usize>>) -> Self

Bind the selection, in BYTE offsets into doc.text, two-way: the user moving the caret writes it, and writing it moves the caret. Collapsed when start == end.

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pub fn typing_style(self, style: impl Binding<RunStyle>) -> Self

Bind what the next typed character will be styled with.

The one piece of editor state an app cannot derive from the document and the selection: with a collapsed caret there is no text to read a style off, and “what happens if I type now” is the platform’s own pending state. Writing it is how a toolbar makes the next word bold rather than the last one.

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pub fn base(self, base: Font) -> Self

The style unstyled text draws in, and what relative runs scale against (default Body).

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pub fn editable<M>(self, v: impl IntoReactive<bool, M>) -> Self

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pub fn no_spellcheck(self) -> Self

Hide the platform’s spell-check squiggles (they are on by default); what prose that is not in the system language, or an identifier field, wants. code does this too.

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pub fn placeholder<M>(self, t: impl IntoText<M>) -> Self

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pub fn min_lines(self, n: u32) -> Self

The height band, in lines: never shorter than min_lines, grows to max_lines and then scrolls (0 = unbounded).

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pub fn max_lines(self, n: u32) -> Self

Trait Implementations§

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impl Piece for TextEditor

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fn build(self, cx: &mut BuildCx) -> RNode

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impl TextEditorBuilder for TextEditor

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fn highlight(self, f: impl Fn(&str) -> Vec<TextRun> + 'static) -> Self

Live syntax highlighting: f turns the text into runs, and runs again after every edit (and whenever a signal it reads changes). The runs reach the native view as an attributes patch, so the caret and the platform’s undo stack stay put. highlight::highlighter builds f for the languages the crate knows.
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fn highlight_limit(self, bytes: usize) -> Self

The size, in bytes, past which TextEditor::highlight leaves the text plain (default HIGHLIGHT_LIMIT, 512 KiB). The tokenizers are linear, but every keystroke restyles the whole document in the native view, and a body of hundreds of thousands of runs is where that stops feeling like typing. A read-only body is styled once and can afford more: raise it there.
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fn single_line(self) -> Self

One line, scrolling sideways instead of wrapping: a styled text_field. Enter submits (TextEditor::on_submit) and inserts nothing; a pasted newline becomes a space. For a URL bar or a header value that wants template tags or other runs drawn inline.
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fn on_submit(self, f: impl Fn() + 'static) -> Self

What Enter does in a TextEditor::single_line editor (and what a dayscript submit step delivers).
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fn code(self) -> Self

Code editing: Tab indents instead of moving focus, Enter keeps the previous line’s indentation (one level deeper after an opening bracket), and an opening bracket or quote gets its closer typed after the caret. Spell-check is off.
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fn indent(self, spaces: u8) -> Self

The width of one indentation level in spaces (default 2), for TextEditor::code.
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fn selection(self, sel: impl Binding<Range<usize>>) -> Self

Bind the selection, in BYTE offsets into doc.text, two-way: the user moving the caret writes it, and writing it moves the caret. Collapsed when start == end.
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fn typing_style(self, style: impl Binding<RunStyle>) -> Self

Bind what the next typed character will be styled with. Read more
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fn base(self, base: Font) -> Self

The style unstyled text draws in, and what relative runs scale against (default Body).
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fn editable<M>(self, v: impl IntoReactive<bool, M>) -> Self

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fn no_spellcheck(self) -> Self

Hide the platform’s spell-check squiggles (they are on by default); what prose that is not in the system language, or an identifier field, wants. code does this too.
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fn placeholder<M>(self, t: impl IntoText<M>) -> Self

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fn min_lines(self, n: u32) -> Self

The height band, in lines: never shorter than min_lines, grows to max_lines and then scrolls (0 = unbounded).
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fn max_lines(self, n: u32) -> Self

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<P> Decorate for P
where P: Piece,

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fn id(self, id: ElementId) -> Decorated<Self>

Stable element identifier: a11y identifier + dayscript locator + lint uniqueness (§5.5). Read more
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fn wrapper_id(self, id: ElementId) -> Decorated<Self>

Name the node that is outermost at this point in the chain: the padding box, the frame, the background, whichever wrapper the modifiers before it built. For a dayscript frame assertion on the wrapper rather than on the piece. Ordered, unlike id.
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fn apply_if( self, cond: bool, f: impl FnOnce(Decorated<Self>) -> Decorated<Self>, ) -> Decorated<Self>

Apply f to the chain when cond holds, else continue unchanged (see Decorated::apply_if): nav(sel).apply_if(!primary, |n| n.local()). The closure receives the decorated piece, so forwarded builder methods and modifiers both chain inside it.
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fn apply_some<T>( self, value: Option<T>, f: impl FnOnce(Decorated<Self>, T) -> Decorated<Self>, ) -> Decorated<Self>

Apply f with the value when there is one, else continue unchanged (see Decorated::apply_some): canvas(draw).apply_some(id, |c, id| c.id(id)).
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fn id_of(self, id: impl Fn() -> ElementId + 'static) -> Decorated<Self>

Reactive element id: the id for rows inside a recycling list. A plain id is assigned once at build, but a recycled cell rebinds to different items over its life (and drag-to-reorder rebinds eagerly), so a static item-derived id keeps naming the first-bound item. This variant re-registers whenever the closure’s value changes; read your ItemSlot inside it: .id_of(move || day_core::id!(row_remove, slot.key())).
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fn tweak(self, f: impl FnOnce(RNode) + 'static) -> Decorated<Self>

Apply a tweak: f runs once at mount, after the native widget exists, with the realized node (docs/tweaks.md). Reach the typed native handle through the compiled backend’s ext accessor (day_appkit::with_native, day_gtk::with_native, …), or apply a packaged day-tweak-* crate’s modifier instead of calling this directly. If the native change affects the widget’s intrinsic size, follow it with day_core::invalidate_size. Day may overwrite managed properties (title, value, enabled, frame, a11y) on its next patch; unmanaged properties are stable. Read more
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fn selectable(self) -> Decorated<Self>

Make this piece’s text user-selectable, so the reader can select and copy it (docs/text.md). Most useful on a label: text is not selectable by default on any backend, matching each platform’s native behavior. Read more
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fn cursor<M>(self, cursor: impl IntoReactive<Cursor, M>) -> Decorated<Self>

Shape the pointer while it is over this piece and its descendants (docs/cursor.md): a Cursor constant, a Signal<Cursor>, or a closure, so a canvas tool or a busy state moves the shape without rebuilding the piece. The nearest ancestor’s cursor wins, and Cursor::Default releases the piece back to the platform. capability(Cap::Cursor) says whether this toolkit draws the requested shapes, a nearest neighbor, or nothing; a touch-only host never shows one, which is correct rather than a failure.
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fn window_drag_region(self) -> Decorated<Self>

Let the user move the window by dragging this piece, as a title bar does (docs/window-chrome.md): what a custom title bar in a WindowChrome::Overlay or WindowChrome::Frameless window needs. The piece’s own background starts the drag, with the platform’s snapping and tiling; buttons and fields inside it keep their clicks; a double click does what the user’s title-bar setting says (zoom, minimize, nothing). capability(Cap::DragRegion); on a phone the piece is an ordinary view.
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fn native_ref(self, r: &NativeRef) -> Decorated<Self>

Capture a NativeRef to this piece’s realized node for later imperative access (docs/tweaks.md). The ref clears automatically when the piece’s scope is disposed.
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fn padding(self, insets: impl IntoInsets) -> Decorated<Self>

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fn max_width(self, max: f64) -> Decorated<Self>

Cap this piece’s width at max points: the child is never PROPOSED more, so text wraps inside the cap (chat bubbles, readable columns) while narrower content hugs.
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fn min_width(self, min: f64) -> Decorated<Self>

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fn reserving(self, sample: impl Into<String>) -> Decorated<Self>

Reserve at least the space sample needs, so this piece’s size stops changing with its content. Read more
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fn frame(self, width: f64, height: f64) -> Decorated<Self>

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fn width(self, width: f64) -> Decorated<Self>

Fix this piece’s width to width points while its height stays flexible (hugging its content or filling on the cross axis). The single-axis complement to Self::frame, e.g. a fixed-width sidebar pane in a row whose height fills the window.
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fn height(self, height: f64) -> Decorated<Self>

Fix this piece’s height to height points while its width stays flexible. The single-axis complement to Self::frame, e.g. a fixed-height header/toolbar bar that fills its width.
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fn a11y( self, f: impl FnOnce(A11yBuilder) -> A11yBuilder + 'static, ) -> Decorated<Self>

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fn on_tap(self, f: impl Fn() + 'static) -> Decorated<Self>

Fire when this piece is tapped (bounding-box; shapes override with path-precise testing). Read more
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fn on_tap_at(self, f: impl Fn(Point) + 'static) -> Decorated<Self>

on_tap, told where: the point in the piece’s own coordinate space, origin at its top-leading corner. Read more
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fn focused<M>(self, binding: impl IntoFocusBinding<M>) -> Decorated<Self>

Bind this control’s keyboard focus to a signal (docs/focus.md), two-way like every other binding: native focus changes write the signal; writing the signal moves focus. Takes a Signal<bool> for one control, or (Signal<Option<K>>, K::Variant) binding one control of a group; writing false/None resigns focus (dismissing the soft keyboard on mobile). Focus applies asynchronously: a write is a request, resolved on the next turn, and the signal always ends up reflecting what the platform actually did.
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fn on_key(self, f: impl Fn(&KeyEvent) + 'static) -> Decorated<Self>

Handle the non-text keys (the arrows) that reach this piece while it has focus (docs/menus.md). Keys follow focus, so pair it with Decorate::focused or with a piece the user can click into: a canvas takes focus on a press, and only the focused piece hears the keys, so a nudge handler can never fire while a text field, a list or a sidebar is the one being typed into. Read more
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fn toolbar<M>(self, content: impl ToolbarContent<M>) -> Decorated<Self>

Declare toolbar items on the chrome this piece sits under (docs/toolbars.md). Read more
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fn searchable(self, search: Search) -> Decorated<Self>

A search field for this navigation page (docs/search.md, “Page search”), drawn where the platform puts a page’s search: the window toolbar on a desktop, the page’s navigation bar on iOS (a UISearchController), its app bar on Android. It shows while this page does, and its text is the app’s query both ways. For a search the server runs, act on crate::Search::on_submit; for a local filter, read the query. Declare it on a nav_stack destination, as .toolbar(…) is declared; a whole navigation surface takes crate::Nav::searchable instead.
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fn focusable(self) -> Decorated<Self>

Opt this piece into the platform’s focus system (docs/focus.md): the canvas contract for anything composed: it joins the key loop, takes focus on a press, reports through .focused(…), and hears the arrows through .on_key(…) while focused. A composed list column is the motivating case (docs/navigation.md). On a backend without the set_focusable duty the piece renders normally and never takes focus.
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fn drag_source( self, source: impl Fn(Point) -> Option<Offer> + 'static, ) -> Decorated<Self>

Attach a context menu, shown with the platform’s native affordance on secondary-click (desktop) or long-press (mobile). Items are built with menu_item/sub_menu/menu_role/ menu_separator. Passing an empty Vec removes any menu.
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fn drop_target(self, target: Target) -> Decorated<Self>

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fn context_menu<M>(self, menu: impl ContextMenuContent<M>) -> Decorated<Self>

A context menu (docs/menus.md): shown on secondary-click / long-press, built from the same menu_item/sub_menu entries as everywhere else. Takes a fixed list, or a closure built when the menu is summoned (“Dynamic context menus”): with no argument, or with the summon point in this piece’s own coordinates, so a canvas can select what is under the pointer and offer commands for that selection. An empty result shows nothing. Read more
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fn on_drag(self, f: impl Fn(Drag) + 'static) -> Decorated<Self>

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fn on_pinch(self, f: impl Fn(Pinch) + 'static) -> Decorated<Self>

Fire on each phase of a pinch/magnify over this piece (docs/canvas.md “Zoom and pan”). Only backends with a native recognizer wired emit it; pair a zoom with visible controls.
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fn on_pan(self, f: impl Fn(Pan) + 'static) -> Decorated<Self>

Fire on each viewport-pan event over this piece (docs/canvas.md “Zoom and pan”): trackpad two-finger scroll, two-finger touch pan. delta is incremental; apply it as it arrives.
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fn on_hover(self, f: impl Fn(Option<Point>) + 'static) -> Decorated<Self>

The pointer moving over this piece: Some(point) in its own coordinates while inside, None when it leaves (docs/canvas.md “Interaction”). Pointer-only; wire on_tap_at alongside it so a touch-only device can reach the same thing.
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fn card(self) -> Decorated<Self>

Fill the piece’s bounds with a solid color painted behind it: a message-bubble / card / badge surface. Accepts a constant Color, a Signal<Color>, or a Fn() -> Color; a reactive color repaints the surface when its source changes. Wraps the piece in a native container that carries the fill, so it composes with Self::corner_radius for a rounded colored surface and with Self::padding for interior inset. The platform’s card around this piece: the grouped-content surface with rounded corners and a Space::M inset (see Decorated::card).
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fn background<M>(self, color: impl IntoReactive<Color, M>) -> Decorated<Self>

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fn corner_radius(self, radius: f64) -> Decorated<Self>

Round the piece’s corners to radius points, clipping its background and content to the rounded rectangle. Compose after Self::background for a rounded colored surface, or use alone to round a clipped child (e.g. an avatar image).
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fn opacity<M>(self, opacity: impl IntoReactive<f64, M>) -> Decorated<Self>

Animate/set the piece’s opacity (0.0 transparent … 1.0 opaque). Wrapped in a native layer so it composes with .background; the change animates when made inside with_animation or under a .animation ancestor (§8.4).
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fn transform<M>(self, t: impl IntoReactive<Transform, M>) -> Decorated<Self>

Apply an animatable Transform (translate/scale/rotate about the center): the cheap movement/scaling channel that never triggers relayout (§8.4). Prefer this over .offset for animated motion.
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fn scale<M>(self, factor: impl IntoReactive<f64, M>) -> Decorated<Self>

Uniformly scale the piece by factor about its center (animatable). Convenience over Self::transform.
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fn rotation<M>(self, degrees: impl IntoReactive<f64, M>) -> Decorated<Self>

Rotate the piece by degrees clockwise about its center (animatable).
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fn translation<Mx, My>( self, x: impl IntoReactive<f64, Mx>, y: impl IntoReactive<f64, My>, ) -> Decorated<Self>

Translate the piece by (x, y) points without relayout (animatable): the animation-friendly sibling of .offset.
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fn animation(self, anim: AnimSpec) -> Decorated<Self>

Attach an implicit animation (§8.4): changes to this piece’s (and its descendants’) animatable properties animate with anim even outside a with_animation. SwiftUI’s .animation. The ambient with_animation takes precedence when both apply.
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fn modifier(self, m: impl Modifier) -> AnyPiece

Apply a Modifier (or, via the blanket impl, a plain FnOnce(AnyPiece) -> AnyPiece closure) to this piece. Pure composition: content.modifier(m) == m.apply(content.any()). Read more
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fn overlay(self, over: impl Piece) -> Decorated<Self>

Draw over on top of this piece, centered, without affecting layout size: a badge / annotation overlay. self is the sizing content (bottom of the z-order); over is proposed self’s size and drawn on top. For an explicit alignment use Self::overlay_aligned; for a stack that sizes to the union of its children use zstack.
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fn overlay_aligned(self, align: Alignment, over: impl Piece) -> Decorated<Self>

Self::overlay with an explicit Alignment for the annotation (e.g. a corner badge with Alignment::TopTrailing).
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fn aspect_ratio(self, ratio: f64) -> Decorated<Self>

Constrain this piece to a width / height ratio: the largest box of that shape which fits whatever the parent offers (SwiftUI’s .aspectRatio(_:contentMode: .fit)). Read more
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fn grow(self) -> Decorated<Self>

Expand to fill the available space on both axes (a filling pane / card that stretches to its container). Wraps the piece in a layout-only node carrying grow Flex: the stack offers it the space and it fills; no native backing, so this is a pure layout change.
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fn grow_w(self) -> Decorated<Self>

Expand to fill the available horizontal space.
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fn grow_h(self) -> Decorated<Self>

Expand to fill the available vertical space.
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fn grid_align(self, a: Alignment) -> Decorated<Self>

Override this cell’s alignment within its cell rect of the enclosing grid (docs/grid.md). Apply last (outermost), like Decorated::grid_span.
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fn defers_system_gestures(self, edges: Edges) -> Decorated<Self>

While this subtree is mounted, ask the OS to require a second swipe for its edge gestures on edges (docs/cover.md), the SwiftUI defersSystemGestures(on:) analogue. Put it on a game or drawing surface whose touches run to the screen edge, so a swipe up from the bottom doesn’t leave the app. iOS defers the chosen edges’ system gestures; Android enters swipe-to-reveal immersive mode while any subtree requests deferral; desktop backends no-op.
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fn status_bar_hidden<M>( self, hidden: impl IntoReactive<bool, M>, ) -> Decorated<Self>

While this subtree is mounted and hidden is true, hide the system status bar, the SwiftUI statusBarHidden(_:) analogue (docs/cover.md). hidden is a constant, a Signal, or a closure, so a setting can turn it on and off in place. Put it on a page that wants the whole screen (a reader, a game, a photo viewer); the bar returns when the page unmounts. Any mounted request that answers true hides the bar. iOS, Android and HarmonyOS hide it (Cap::StatusBarHidden); desktop and web have none and ignore it.
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fn interactive_dismiss_disabled(self) -> Decorated<Self>

While this subtree is mounted, the enclosing cover (or other modal surface) must not be dismissed interactively, the SwiftUI interactiveDismissDisabled() analogue (docs/cover.md). System back / sheet gestures are ignored; only programmatic writes (an explicit close control) dismiss it.
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fn any(self) -> AnyPiece

Erase to a single AnyPiece: for a Vec<AnyPiece>, a -> AnyPiece signature, or any other place one concrete type is required. AnyPiece::any is inherent and returns self, so erasing an already-erased piece costs nothing.
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impl<T> ErasedDestructor for T
where T: 'static,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.