HarmonyOS Next: the ArkUI backend (§9)

HarmonyOS Next dropped the AOSP layer; its UI framework is ArkUI. Day targets it with a native backend (day-arkui) built on the ArkUI Native NodeAPI, using the same “real native widgets, Day owns layout” model as every other backend, adapted to HarmonyOS’s ArkTS-hosted world. harmony-arkui is Tier 3: tested, but not comprehensively, and not yet exercised by shipping applications.

Launch logs

Attached launches resolve the application’s PID with hdc shell pidof <app-id> and stream hilog -P <pid>. Each device has one reader. Starting another variant or stopping the app kills and reaps the old reader, so locale/theme sweeps do not accumulate log streams. The filter includes the current process’s buffered startup messages, not earlier launches or unrelated system services. Device-wide log buffers are never cleared.

If PID lookup fails, Day prints a diagnostic and skips streaming rather than falling back to the entire device log. Separate WebView renderer/service processes are outside the filter; use hdc shell hilog manually when those diagnostics are needed. See the OpenHarmony hilog options.

Architecture

It mirrors the Android backend: a managed UI runtime (ArkTS) hosts the window, native Rust builds the widget tree over a thin bridge, and Day owns absolute layout.

ArkTS host (Index.ets)           libentry.so (Rust cdylib)
  NodeContent slot  ──start()──▶  day-arkui  (Toolkit/Platform: Stack/Text/Button/…)
  ContentSlot(content)              host_api  #[napi] exports + JS callbacks   (napi-ohos)
        ▲                           node / canvas / list / images / …          (ohos-sys)
        │                         day-core / day-pieces / day-fluent / day-script
        └── OH_ArkUI_NodeContent_AddNode ── the native tree Day builds is mounted here

There is no C or C++ in the backend. The NDK is bound by openharmony-rs’s ohos-sys (ArkUI’s node, gesture, animate and drag APIs, OH_Drawing, the image kit, rawfile, VSync, UDMF, hilog), and the NAPI module the host imports is registered and marshaled by ohos-rs’s napi-ohos: every export in types/Index.d.ts is a #[napi] function in src/host_api.rs, and the host’s callbacks (navigation, pickers, permissions, windows, ArkTS-built pieces, the daybridge record) are held as NAPI references. build.rs names the module entry (NAPI_BUILD_TARGET_NAME) so it matches the libentry.so the ArkTS runtime loads.

The ArkTS host is the framework’s, not the app’s. It lives in the day-arkui crate at toolkits/day-arkui/platform/harmony/ — ets/ holds EntryAbility (which also reports the app lifecycle, docs/lifecycle.md, through the lifecycle export: its foreground/background, memory and destroy callbacks plus the window stage’s active/inactive events), DayWindowAbility, the Index page and the secondary-window DayWindow page; types/Index.d.ts declares the native module’s exports, so it always matches the #[napi] exports the app links. day build (and day prepare/day open) resolves the crate through cargo metadata and stages the directory into build/day/harmony/project/: the pages and abilities under entry/src/main/ets/day/, the typings (with their oh-package.json5) under entry/src/main/cpp/types/libentry/, plus the generated page list and start-window colors. The CLI derives the hvigor skeleton from its built-in template, including build profiles, AppScope/app.json5, module.json5, string tables and hvigor configuration. New apps need no checked-in platform/harmony/ directory. A customized source host at that path takes precedence. Day writes permission strings, shortcut labels and profiles, manifest changes, and raw resources into the staged project, then runs hvigor there. All generated output stays under build/day/. An app that predates this (2026-09) still carries its own copies under ets/pages/ and ets/entryability/; day build leaves those alone and prints a note on how to adopt the staged host.

day open -t harmony-arkui prepares and opens the staged project in DevEco Studio. For manual customization, first run day project add-target harmony-arkui --persist-native-project, edit the resulting files under platform/harmony/, then run day prepare -t harmony-arkui again; edits made only in the staged copy are overwritten. Each preparation refreshes the source copy and removes obsolete resources while keeping hvigor’s build and dependency caches. Symlinked inputs, including generated icon media, are copied as files so native generators cannot write through to their sources. The old platform/ohos/ layout is rejected; use platform/harmony/ and [app.harmony] for platform identity overrides. Flavors use build/day/flavors/<name>/harmony/project/.

Set [harmony] vendor = "your-publisher" in Day.toml to customize the vendor in AppScope metadata without retaining a project skeleton.

Keep native module dependencies and custom build-script paths relative to the native host, or use absolute paths for external tools. A path that climbs out of platform/harmony/ will resolve from a different directory in the staged project.

  • day-arkui: the Toolkit/Platform impl (src/lib.rs) over a set of modules, one per NDK API: node (the ArkUI_NativeNodeAPI_1 table: createNode/setAttribute/addChild/ registerNodeEvent/measureNode, plus the attribute recipes the pieces need), events (the global node-event receiver, which turns ArkUI payloads into the shared bridge wire), canvas (OH_Drawing replay), list (the NodeAdapter), images (pixelmaps, the packer, snapshots), fonts, anim (animateTo), gesture, transfer (UDMF drag and drop), resources (rawfile), vsync, hilog, main_thread (a NAPI threadsafe function posts to the JS thread), host_api (the #[napi] exports and the host’s callbacks) and bridge (daybridge’s ArkTS arms). Pieces map to ArkUI node types (ARKUI_NODE_STACK for containers, TEXT, BUTTON, TEXT_INPUT, TOGGLE, SLIDER), children get an explicit position + size in vp (≈ Day points), and events (click / text / toggle / slider) come back through on_event. A standalone piece drives its own node through day_arkui::node and the raw day_arkui::arkui_sys bindings (day-piece-datetime, day-piece-pullrefresh, day-tweak-slider-tickmarks): no C++ of its own.
  • day::day_start_arkui!(root): exports day_arkui_start, the symbol the shim’s NAPI start calls; it mounts the app’s root piece and runs the loop (day::arkui::start → launch_with). Apps reach it through day::day_start!("App Name", root), which expands to this macro and to every other platform’s entry; the title argument is ignored here, since the label comes from AppScope/resources/base/element/string.json.

Local development environment

  1. cargo-ohos. The cross-compile runs through cargo-ohos, openharmony-rs’s cargo subcommand (the same org as the ohos-sys bindings). It locates the OpenHarmony SDK and sets up the linker, the cc-rs compilers, bindgen, CMake and pkg-config for the target, so day build, the lint script and a bare cargo ohos clippy share one cross environment:

    cargo install --locked cargo-ohos      # or: cargo binstall cargo-ohos (prebuilt binaries)
  2. OpenHarmony SDK / NDK. cargo ohos init sdk downloads the public SDK (no account needed) into cargo-ohos’s cache, where cargo ohos finds it with no variable set. The native component is the NDK (the cross clang and its sysroot), toolchains carries hdc and the signing material, and hvigor needs every component:

    cargo ohos init sdk --api 18                                    # everything, for hvigor too
    cargo ohos init sdk --api 18 --components native,toolchains     # a Rust-only cross-compile

    An SDK from elsewhere works as well: the Linux command-line-tools bundle (see Build & run) carries one at sdk/default/openharmony, and DevEco Studio installs one. Point OHOS_SDK_NATIVE at its native directory (cargo-ohos also reads OHOS_NDK_HOME, OHOS_SDK_HOME and DEVECO_SDK_HOME, and finds DevEco Studio’s install on macOS by itself). The SDK must be built for this host OS: the Linux bundle’s tools don’t run on macOS, so take the download or the public mac SDK there.

  3. Rust OHOS targets (Tier 2 std via rustup; Homebrew rustc has none):

    rustup target add aarch64-unknown-linux-ohos x86_64-unknown-linux-ohos

    day build adds a missing one itself. The one variable cargo-ohos does not set is OHOS_NDK_HOME, which napi-ohos’s build script reads for its link search paths: day build and scripts/ci/lint.sh export it from the SDK cargo-ohos resolved; a bare cargo ohos build needs it set by hand.

Check your environment first

day doctor --toolkit harmonyos reports exactly which of the pieces below are present or missing, with setup instructions:

day doctor --toolkit harmonyos

It checks what the build and launch actually use, on Linux, macOS, and Windows alike:

CheckNeeded forWhat it verifies
cargo-ohosbuildcargo ohos --version runs
ohos-ndkbuildcargo-ohos resolves an SDK native dir (cargo ohos env), and its clang is a binary for this host OS
rust-ohosbuildan OHOS Rust target is installed
ohos-sdkbuildOHOS_BASE_SDK_HOME is set, in the versioned <dir>/<api>/ layout hvigor requires, holds the API level the current project’s compileSdkVersion names, and its toolchains/restool runs on this host
hvigorw, ohpmbuildon PATH, including Windows’ .bat/.cmd launchers
nodebuildon PATH; signing runs sign-hap.mjs under it
hdclaunchon PATH, or in the SDK’s toolchains/
qemulaunchqemu-system-x86_64 on PATH
emu-imageslaunchevery file of the emulator image in DAY_OHOS_EMULATOR or ~/ohos/emulator/images, Oniro (6.x) or ohos-qemu (7.0) layout
kvmlaunch (Linux)/dev/kvm opens read-write, so the emulator is accelerated

The host-format checks catch the common cross-OS mistake before hvigor does: a Linux SDK on a Mac fails deep in the build with spawn ENOEXEC, and a flat (unversioned) SDK root with “The SDK management mode has changed”. Launch checks are warnings: you need them only to run the app.

Bare day doctor (no --toolkit) scans every toolkit and reports a missing HarmonyOS setup as a warning rather than an error, since you only need it if you build for HarmonyOS.

Build & run

The build has two halves with different tool needs:

  1. The Rust cross-compile (libentry.so) needs cargo-ohos and the OpenHarmony NDK, the native component of the public SDK: cargo ohos init sdk --components native,toolchains downloads it without a Huawei account, or point OHOS_SDK_NATIVE at one you have. hdc (for install/launch) sits in the SDK’s sibling toolchains/ dir; day finds it there automatically, or you can put it on PATH.
  2. Packaging the .hap needs hvigor + ohpm. These are not in the public SDK; they ship with the OpenHarmony command-line-tools (bundled with DevEco Studio, or the Linux-x64 bundle at repo.huaweicloud.com/harmonyos/ohpm/<ver>/). Put their bin/ on PATH.

The showcase’s platform/harmony/ project targets OpenHarmony (runtimeOS: "OpenHarmony", compileSdkVersion/compatibleSdkVersion = the integer API level), which matches the Oniro emulator and avoids the HMS-only libimage_transcoder_shared library that only DevEco Studio ships, so the whole flow works login-free on macOS and Linux.

Linux note. The bundle’s bin/hvigorw and bin/ohpm run directly, using the node under tool/node/bin; put both directories on PATH (Day’s signing step runs node). Point OHOS_SDK_NATIVE at sdk/default/openharmony/native and OHOS_BASE_SDK_HOME at a versioned view of the same SDK:

C=~/ohos-clt/command-line-tools
mkdir -p ~/ohos/sdk && ln -sfn $C/sdk/default/openharmony ~/ohos/sdk/18
export OHOS_SDK_NATIVE=$C/sdk/default/openharmony/native OHOS_BASE_SDK_HOME=~/ohos/sdk
export PATH=$C/bin:$C/tool/node/bin:$C/sdk/default/openharmony/toolchains:$PATH

macOS note. The Linux command-line-tools hvigor/ohpm are pure JavaScript, so they run under system node via a two-line wrapper even though the bundle is packaged for Linux:

cat > ~/ohos/bin/hvigorw <<'SH'
#!/usr/bin/env bash
exec node "$HOME/ohos-clt/command-line-tools/hvigor/bin/hvigorw.js" "$@"
SH
cat > ~/ohos/bin/ohpm <<'SH'
#!/usr/bin/env bash
exec node "$HOME/ohos-clt/command-line-tools/ohpm/bin/pm-cli.js" "$@"
SH
chmod +x ~/ohos/bin/hvigorw ~/ohos/bin/ohpm

The SDK cargo ohos init sdk --api 18 downloads is the public mac one, cached already in the versioned layout hvigor wants: cargo ohos finds its native dir by itself, and OHOS_BASE_SDK_HOME is the <version>/darwin directory the download prints (~/Library/Caches/cargo-ohos/ohos-sdk/5.1.0/darwin, whose 18/ holds the components).

cd Day-Showcase
day build -t harmony-arkui

# Inspect the prepared native project in DevEco Studio:
day open -t harmony-arkui

For native packaging work after a Day build, run hvigor from the staged project:

cd build/day/harmony/project
ohpm install
hvigorw assembleHap --mode module -p product=default -p buildMode=debug --no-daemon

Use DevEco Studio’s auto-sign configuration when installing on a physical device. Configure it in the source host if it must survive the next preparation.

You don’t run any of the above by hand; day launch -t harmony-arkui does the whole flow (cross-compile → hvigor → sign → install → start), and day brings up the emulator too:

The emulator images are a separate download: unpack oniro_emulator.zip (OpenHarmony 6.1; 1.4 GB, 5.5 GB unpacked) in ~/ohos/emulator, which yields the default ~/ohos/emulator/images, and install qemu-system-x86_64.

OpenHarmony 7.0. DAY_OHOS_EMULATOR may instead name the images of a harmony-contrib/ohos-qemu x86_64_virt package (verified: v20260919, OpenHarmony 7.0.0.39, API 26). EmulatorImage in ohos.rs tells the two layouts apart by the 7.0 image’s extra sys_prod.img/chip_prod.img and supplies what differs: six disks rather than four (in the vda–vdf order the kernel command line’s mounts name), an eng/developer-mode command line, hdc on guest port 5555 rather than 55555, and the virtio tablet and keyboard. The host port stays DAY_OHOS_TARGET’s for both, so day launch, day drive, and scripts need no change. The Showcase walkthrough passes 861/861 on both images (API-18 build). Both images boot windowed with -display sdl,gl=off,show-cursor=on (the cursor: see “Over remote desktop” below): the 7.0 guest aborts QEMU’s GL display (surface_gl_create_texture: Assertion 'map_format(...)') during boot. ohos-qemu’s arm64 packages (an Image kernel) are refused by name: they need qemu-system-aarch64.

# A native OpenHarmony emulator window (QEMU cocoa on macOS, SDL on Linux, as the Oniro image's own
# run.sh opens it; no VNC, no password, no DevEco). Point DAY_OHOS_EMULATOR at the Oniro image dir
# (default ~/ohos/emulator/images). --headless runs without a window, as CI does.
day devices boot -t harmony-arkui
# The same image on a landscape tablet panel. Oniro has no screen of its own: it draws at whatever
# size QEMU's virtio-gpu is told, so --device names a panel (phone 360x720, tablet 1280x800, or
# WxH) and --orientation turns it. The guest still calls itself a phone (const.product.devicetype
# is baked into the image), so this shows the app's wide layout, not the system's tablet behavior.
day devices boot -t harmony-arkui --device tablet --orientation landscape

# Then build + install + launch the app on every connected target (see "Multiple devices" below):
day launch --project Day-Showcase -t harmony-arkui

Acceleration. On an x86_64 Linux host the guest runs under KVM when this user can open /dev/kvm read-write. That usually takes membership in the kvm group (sudo usermod -aG kvm $USER, then log in again). Otherwise boot falls back to TCG and says so. TCG boots in several minutes on a 4-core desktop. The guest gets 6 vCPUs, or the host’s core count when it has fewer; DAY_OHOS_SMP overrides that. DAY_OHOS_ACCEL forces a choice (kvm, or tcg,thread=multi).

Windowed boot on Linux. The window is QEMU’s SDL display with GL off, which is how the Oniro image’s own run.sh opens it (its default screen is the 360×720 phone), and QEMU comes from the distribution: sudo apt install qemu-system-x86 qemu-system-gui on Ubuntu, qemu-system-x86-core qemu-ui-sdl on Fedora (verified 2026-09 on Ubuntu 24.04 with its QEMU 8.2, under KVM):

  • The SDL window opens at the requested panel, and the guest boots at it. When the window manager clamps a window larger than the screen, the guest follows the window: a 1280×800 tablet on a 1280×800 laptop comes up at the screen’s usable 1214×731. --headless keeps the panel exactly.
  • A QEMU built without SDL is refused, by day devices boot and by day doctor. Homebrew’s QEMU is one: it has only GTK, whose window hands the guest its own size, starting from a 640×480 placeholder, instead of the requested panel.
  • day launch sizes its keyguard swipe from the guest’s own screen (RenderService’s physical resolution), not from the requested panel: a swipe aimed at 360×720 starts below a 640×480 screen, the screen-lock service stays locked, and every aa start is refused with 10106102.

Over remote desktop. QEMU hides the host cursor over its window by default, since the guest draws its own, and an RDP client (Thincast here) takes a hidden cursor as a cue to send relative “game” mouse input, which the window never receives: QEMU’s input trace showed a few positions as the pointer entered, then nothing. day devices boot keeps the cursor visible (-display sdl,gl=off,show-cursor=on), so the client keeps sending positions.

  • OpenHarmony 7.0 (ohos-qemu) gets a virtio tablet, an absolute pointer its input service maps to the screen, so the guest pointer follows the host’s over RDP (verified 2026-09 over Thincast: about 2,300 positions traced where a hidden cursor let about 20 through).
  • Oniro 6.1 can’t use one: its input service has no handling for absolute pointers (MouseTransformProcessor treats absolute motion as relative), so a tablet pins the pointer to the screen’s edge. Its relative PS/2 mouse moves only while the window has grabbed the host pointer, which a remote-desktop session doesn’t support. What works there is the image’s own run.sh --headless, whose VNC server turns the viewer’s pointer positions into relative motion with no grab (verified over Thincast, viewing with Remmina); the website’s troubleshooting page has the steps. day devices boot doesn’t serve VNC itself.

Don’t put the guest to sleep with power-shell suspend: the whole guest suspends, hdcd included, so every later hdc call hangs and nothing over hdc can wake it. Restart the emulator.

Multiple devices / architectures

day launch -t harmony-arkui enumerates every reachable hdc target, queries each one’s arch (uname -m → x86_64 emulator / arm64 device), builds a libentry.so for each arch, and packs them all into the one .hap (libs/x86_64/ + libs/arm64-v8a/) so it installs on any of them. It then installs + starts the app on every connected target. Android (adb, per-device ro.product.cpu.abi) and iOS (every booted simulator) do the same: one day launch fans out to all connected devices, building whatever ABIs they need.

Status

harmony-arkui is a maintained target. Pieces render as ArkUI Native NodeAPI nodes, verified on the Oniro emulator:

  • Nav shell (nav) — ArkUI’s Navigation: the rows beside the detail where the window has room (a tablet, NavigationMode.Auto tiling its nav bar and content), a list that pushes detail pages where it has not; the mode is ArkUI’s decision, observed and reconciled (docs/size-classes.md).

  • Controls — Text, Button, TextInput, native Slider / Toggle, a determinate Progress bar + an indeterminate LoadingProgress spinner, and Divider hairlines.

  • Inline links — native clickable SPAN children route their original targets through Event::LinkActivated. Markdown, TextBuilder and standalone link(...) use the same path, including wrapped text and reactive updates. Cap::TextLinks reports Native. See text-runs.md and the native tap tests.

  • Text areas — native TextArea with live read-only and selection policies. Day vetoes edits and restores text for input paths that bypass the veto; selection-disabled editors collapse native ranges and suppress selection menus/clipboard shortcuts. Both capabilities report Emulated because the API 18 C editor lacks equivalent persistent properties. Read-only text can still be copied, and app writes still replace its contents. Spell-check remains unsupported. See textarea.md and the native-input tests. .on_submit(...) uses the native Send action and submit event. Shift+Enter dispatches the native newline action through the ArkTS host, retaining selection and undo/redo; plain text areas keep multiline Enter behavior.

  • Canvas (§11) — an ARKUI_NODE_CUSTOM node whose on-draw callback replays Day’s display list with OH_Drawing (arcs, fills, strokes, rounded-rects, ellipses, text): the gauge + shapes pages. Day holds a Stack containing the custom surface and a transparent, unpadded button with an empty label. The button receives focus and keys for the canvas; the Stack lays out both siblings and owns accessibility. Keeping drawing outside the button avoids its native switch between text layout and a focus scope with no focusable children. This preserves drawing and .focused(..) after native layout (canvas::create; focus.md).

  • Switch alignment — Day clears the native Toggle’s default outer margins. ArkUI adds theme hot-zone margins otherwise, moving a switch below and to the right of its assigned frame and into neighboring form rows. Native inspection uses the painted window position: the layout-position query substitutes the explicit position and hides this offset. The labeled-nontext-controls-center and row-nontext-controls-center conformance cases compare native control/label centers and spacing, including after value changes.

  • List (§10) — an ARKUI_NODE_LIST driven by an OH_ArkUI_NodeAdapter with cell reuse, so a 500-row list only builds the visible cells. Native row containers fill the viewport width, including selection and hit testing. Reloads and programmatic scrolling run outside Day’s tree borrow, since either can synchronously request a row binding. Row jumps reveal with minimal movement; scrolling to the end aligns the last row with the viewport bottom.

  • Tabs — an ARKUI_NODE_SWIPER pager with a dot indicator.

  • Dialogs and prompts — Cap::Dialogs is native. The ArkTS DayDialogs host presents native ArkUI controls through PromptAction.openCustomDialog: centered alerts/prompts and bottom-aligned action sheets, including destructive/cancel roles and editable prompt text. Requests are queued and closed by request ID, with Back/outside cancellation and cleanup after disappearance. Content is a themed ArkUI builder, rather than Day-rendered overlay controls. See dialogs.md for lifecycle and primary-window ownership, and testing.md for real-input tests.

  • Gestures — .on_tap (NODE_ON_CLICK) and .on_drag (a native pan recognizer via the NDK gesture API, reported on the shared kind-11 wire in px). The existing toolkit hook GestureKind::LongPress uses ArkUI’s one-finger, non-repeating, 500 ms recognizer and emits Event::LongPress once on acceptance, with coordinates local to the native target in Day points. Normal priority preserves ArkUI’s gesture arbitration with scrolling and dragging. A child long-press target takes precedence over an enclosing draggable list row inside the child’s hit region; the rest of the row remains draggable. Do not cover a reorderable row with a competing long-press target if dragging must work across the whole row. Also, repeated registration for the same node/event target is idempotent, and node disposal detaches and releases the recognizer. This is low-level hook support: Day does not yet expose a public .on_long_press modifier, and this does not add native context menus. UIKit and Android likewise use long presses internally for menus/dragging without implementing this generic hook. See native-input regression tests.

  • Scrolling (§7.6) — scroll() is a real ARKUI_NODE_SCROLL whose day children live in a shim-owned container sized by set_scroll_content; without it the Scroll measures a content extent of 0 (day’s content nodes are layout-only) and neither touch nor scroll_to moves.

  • Frame clock (§8.4) — OH_NativeVSync_RequestFrame drives day::frame, with delivery marshaled to the JS/UI loop. Integer request tickets make cancellation and late callbacks safe; the native source is released when idle. See frames.md for timing and lifecycle.

  • Animation (§8.4) — Cap::Animation is Native. set_opacity, set_transform, and an animated container background run inside the NDK’s animateTo (anim::animate), so ArkUI interpolates NODE_OPACITY, NODE_TRANSLATE/NODE_SCALE/NODE_ROTATE (about NODE_TRANSFORM_CENTER), and NODE_BACKGROUND_COLOR on its compositor. Easing curves map to ArkUI’s built-in ones; a spring becomes a custom curve that samples day’s own analytic spring over the duration, so it overshoots and settles like every other backend, nudged to end exactly on the target (ArkUI jumps to the target when a curve ends elsewhere). apply runs instantly when the node has no UI context yet. set_frame is not animated.

  • Label measurement — a label measures on a detached, reusable Text probe (node::measure_label): after a Text’s NODE_TEXT_CONTENT changes, ArkUI’s measureNode keeps returning the previous text’s size until its own layout pass runs (markDirty and a changed constraint don’t clear it), so a readout that grew was laid out at its old width and wrapped. The probe resets its text and font attributes between measurements, avoiding repeated native node allocation. Measured widths reserve one physical pixel, capped by the proposal, because ArkUI truncates fractional widths in getMeasuredSize; using the truncated width can wrap a short label onto a clipped second line. Styled labels (spans) still measure directly.

  • Button measurement — a title button measures a fresh copy (node::measure_button), for the stale-size reason labels do. An icon button (the Row apply_button_content inserts) is sized from that Row plus the capsule’s padding, calibrated once from a fresh “M” button against a fresh “M” text: ArkUI measures the Button at its 32 vp minimum without regard to the Row. Never read NODE_FONT_* from a Button node: those getters are Text-model accessors and crash (TextModelNG::GetFontFamily).

  • Canvas images — DrawOp::Image draws the decoded pixelmap with OH_Drawing_CanvasDrawPixelMapRect, preceded by a fully transparent rect: a custom node’s recording whose only content is pixel map draws renders nothing.

  • Remote images — day-piece-remote-image has a native Image-node renderer, automatically enabled by its arkui feature metadata. Reactive PNG/JPEG bytes replace the displayed image; absent, empty, or invalid bytes restore the placeholder. Fit/fill scaling and rounded or centered circular clipping apply to both content and placeholder. Drawables are retained until replacement or node disposal. See images.md for behavior, conformance coverage, and decoding limits.

  • Fullscreen cover (docs/cover.md) — Cap::Cover answers Emulated: the cover node is re-homed onto the window root at full bounds (no transition, no gesture dismissal).

  • ArkTS-built pieces (docs/extending.md) — a piece whose component exists only in ArkTS (the declarative Web has no ArkUI C node kind) ships its own .ets; day build stages it into the hvigor project and generates entry/src/main/ets/daypieces/DayPieces.ets, which the host page registers with the shim (registerPiece) before start(). day-piece-webview is the first user. ArkWeb does not run on the x86_64 emulator: the image’s ArkWebCore.hap carries arm64-only native libs, so libarkweb_engine.so never loads (GetNWeb: web engine is nullptr) and the component’s RosenWeb surface wedges the window’s compositor for the rest of the process; every later frame goes stale. The showcase walkthrough therefore skips the web-view page on harmony-arkui; the arm path is unaffected.

Images/lottie/map pieces are not yet wired (they render as placeholders). Packaging + signing run headlessly via the command-line-tools (see Build & run) with no Huawei developer account: hvigor assembles the .hap and sign-hap.mjs patches (compileSdkType → OpenHarmony) + signs it with the public release material. libentry.so links the NDK’s shared libc++ and libnative_drawing, both packed into the .hap.

CI

The harmony-arkui job in .github/workflows/ci.yml runs on every push/PR (ubuntu-24.04). The build gates hard (clippy + cross-compile + hvigorw assembleHap + sign + day doctor); only the emulator boot + walkthrough are best-effort (continue-on-error per step) because the GitHub-hosted TCG emulator is slow and occasionally flaky. It downloads + caches the OpenHarmony command-line-tools (~2 GB) and then runs the real build pipeline:

  1. clippy the backend for the OHOS target, and cross-compile the full Day app to libentry.so for the emulator (x86_64) and device (arm64), both through cargo-ohos (pinned, installed with install-action) against the Linux SDK from setup-ohos-sdk, whose native component the job hands over as OHOS_SDK_NATIVE;
  2. ohpm install, then hvigorw assembleHap, a full hvigor build of the ArkTS host + .hap;
  3. patch + sign the .hap with sign-hap.mjs (compileSdkType → OpenHarmony + the public release material), then install/launch it on the Oniro emulator over hdc and drive the dayscript walkthrough, uploading screenshots for the gallery, like the other targets. CI boots the emulator with day devices boot -t harmony-arkui --headless (the same Oniro v6.1 image openharmony-rs’s emulator-action uses) rather than the action itself: the action’s QEMU command has no GPU device (-nographic), so the guest has no display: the keyguard never dismisses, aa start is refused with error 10106102, and screenshots capture nothing. Day’s launcher adds -device virtio-gpu-pci with -display none: a headless framebuffer the apps can foreground on and uitest screenCap can capture.

Declaring the app OpenHarmony (via the compileSdkType patch) lets it install: the emulator enforces app code signing but doesn’t trust the public cert, and OpenHarmony’s BMS skips code-sign verification for OpenHarmony-declared apps on devices without Huawei OH code signing.

The whole job (build gates and emulator screenshots) runs on a single x86_64 Linux runner, where /dev/kvm accelerates the x86_64 Oniro guest (under TCG only the macOS ARM hosts ever booted it fast enough, which is where the job used to run). Build steps gate hard; only the emulator boot + walkthrough are per-step best-effort. The setup replicates the local flow: cargo-ohos drives the cross-compile, the Linux command-line-tools (hvigor/ohpm are pure JS) run through node wrapper scripts, the API-18 SDK from setup-ohos-sdk supplies the NDK + hdc + the versioned OHOS_BASE_SDK_HOME view hvigor builds against, and Day’s QEMU launcher boots the image. OHOS_BASE_SDK_HOME must be a host-platform SDK: hvigor spawns its native tools (syscap_tool, restool, es2abc) directly, so pointing it at the Linux CLT’s bundled SDK fails on macOS with spawn ENOEXEC at SyscapTransform.

The scripted channel depends on the following facts, each of which was a silent total failure until diagnosed:

  • The default hdc forward port 55555 is often already occupied, since GitHub’s macOS runners hold it, and so do some local services; QEMU then dies instantly (“Could not set up host forwarding rule”), leaving no reachable target and blank screenshot sets. day devices boot -t harmony-arkui probes and slides to the first free port, tconns the chosen key (so device discovery finds it), and exports DAY_OHOS_TARGET through GITHUB_ENV so later CI steps target it too.

  • ohos.permission.INTERNET is required for the loopback dayscript socket; without it in module.json5 the engine’s TcpListener::bind fails silently and no scripted run can ever connect (the Android manifest needs the same permission for the same reason).

  • The ability is a singleton: a second aa start foregrounds the existing process, whose engine (if any) listens on the previous run’s port. day launch force-stops the bundle before every start so each run’s engine params take effect.

  • The keyguard returns whenever the display sleeps and aa start is refused while it shows; day launch wakes + swipe-unlocks (uitest + uinput) around every launch retry.

  • ArkUI Navigation diffs the old and new stacks by destination name, so a same-turn pop+push of two destinations with the same generic name collapses into “page is not change — don’t transition”, leaving the old (already-detached, empty) destination on screen for good. The host page pushes each Day page under a unique day-page-<key> name, and dayscript-driven sessions push/pop without transition animation (ArkUI drops an operation issued across an in-flight transition; scripted bursts outrun one).

  • uitest screenCap trails the UI tree, because the TCG guest’s RenderService composites a pushed page seconds after it has laid out, so a shot taken right after a navigation shows the previous page. The runner waits for ui_idle (the pushed destination’s first area report), sleeps DAY_OHOS_SHOT_SETTLE_MS (default 4000) before capturing, and re-captures when a shot comes out byte-identical to the run’s previous one (the first push after app start can lag past the settle while the render tree warms up).

Follow-ups

Wire the remaining pieces (image / lottie / map), richer accessibility (roles beyond the label), interactive tab-bar labels on the swiper, and the image/webview backends. The dayscript engine’s TCP channel is flaky on the TCG emulator (occasional connection resets), so scripted walkthrough screenshots on OHOS are best-effort. Canvas fonts and the font list (docs/fonts.md) compile against OH_Drawing_FontMgr and are verified by CI on a device. A family the ability registered through font.registerFont is NOT visible to OH_Drawing_FontMgrMatchFamilyStyle (the 2026-09 showcase drew canvas text in the system face while its labels were right), so the toolkit builds a typeface from each bundled font’s bytes and the canvas draws from that.