pub struct ShapePiece { /* private fields */ }Expand description
A shape piece: one data-oriented piece parameterized by ShapeKind, rendered atop the canvas.
Implementations§
Source§impl ShapePiece
impl ShapePiece
pub fn fill<M>(self, p: impl IntoReactive<Color, M>) -> Self
Sourcepub fn fill_linear<M>(self, g: impl IntoReactive<LinearGradient, M>) -> Self
pub fn fill_linear<M>(self, g: impl IntoReactive<LinearGradient, M>) -> Self
Fill with a LinearGradient (unit points resolve against the shape’s bounds). Takes
precedence over Self::fill when both are set; reactive like every other property:
rectangle().fill_linear(move || sky_gradient(state.get())).
Sourcepub fn fill_radial<M>(self, g: impl IntoReactive<RadialGradient, M>) -> Self
pub fn fill_radial<M>(self, g: impl IntoReactive<RadialGradient, M>) -> Self
Fill with a RadialGradient (center + radius in the unit space of the shape’s bounds,
stretching elliptically in non-square bounds). Precedence: radial over linear over solid.
pub fn stroke<M1, M2>( self, color: impl IntoReactive<Color, M1>, width: impl IntoReactive<f64, M2>, ) -> Self
Sourcepub fn inset<M>(self, v: impl IntoReactive<f64, M>) -> Self
pub fn inset<M>(self, v: impl IntoReactive<f64, M>) -> Self
Uniform inset applied before resolving geometry (keeps strokes inside the frame).
Sourcepub fn rotate<M>(self, deg: impl IntoReactive<f64, M>) -> Self
pub fn rotate<M>(self, deg: impl IntoReactive<f64, M>) -> Self
Rotate the drawn shape about its center, in degrees.
Sourcepub fn scale<M>(self, s: impl IntoReactive<f64, M>) -> Self
pub fn scale<M>(self, s: impl IntoReactive<f64, M>) -> Self
Scale the drawn shape about its center (uniform).
Sourcepub fn offset<M1, M2>(
self,
x: impl IntoReactive<f64, M1>,
y: impl IntoReactive<f64, M2>,
) -> Self
pub fn offset<M1, M2>( self, x: impl IntoReactive<f64, M1>, y: impl IntoReactive<f64, M2>, ) -> Self
Translate the drawn shape within its frame.
Sourcepub fn at(self, fx: f64, fy: f64, fw: f64, fh: f64) -> Self
pub fn at(self, fx: f64, fy: f64, fw: f64, fh: f64) -> Self
Resolve this shape inside the fractional sub-rect (fx, fy, fw, fh) of its bounds
(unit-space, applied before Self::inset). The workhorse for composing glyphs in a
shape_group, mirroring hand-drawn Rect::new(ox + fx * s, oy + fy * s, …) canvas code.
Trait Implementations§
Source§impl ShapePieceBuilder for ShapePiece
impl ShapePieceBuilder for ShapePiece
fn fill<M>(self, p: impl IntoReactive<Color, M>) -> Self
Source§fn fill_linear<M>(self, g: impl IntoReactive<LinearGradient, M>) -> Self
fn fill_linear<M>(self, g: impl IntoReactive<LinearGradient, M>) -> Self
LinearGradient (unit points resolve against the shape’s bounds). Takes
precedence over Self::fill when both are set; reactive like every other property:
rectangle().fill_linear(move || sky_gradient(state.get())).Source§fn fill_radial<M>(self, g: impl IntoReactive<RadialGradient, M>) -> Self
fn fill_radial<M>(self, g: impl IntoReactive<RadialGradient, M>) -> Self
RadialGradient (center + radius in the unit space of the shape’s bounds,
stretching elliptically in non-square bounds). Precedence: radial over linear over solid.fn stroke<M1, M2>( self, color: impl IntoReactive<Color, M1>, width: impl IntoReactive<f64, M2>, ) -> Self
Source§fn inset<M>(self, v: impl IntoReactive<f64, M>) -> Self
fn inset<M>(self, v: impl IntoReactive<f64, M>) -> Self
Source§fn rotate<M>(self, deg: impl IntoReactive<f64, M>) -> Self
fn rotate<M>(self, deg: impl IntoReactive<f64, M>) -> Self
Source§fn scale<M>(self, s: impl IntoReactive<f64, M>) -> Self
fn scale<M>(self, s: impl IntoReactive<f64, M>) -> Self
Source§fn offset<M1, M2>(
self,
x: impl IntoReactive<f64, M1>,
y: impl IntoReactive<f64, M2>,
) -> Self
fn offset<M1, M2>( self, x: impl IntoReactive<f64, M1>, y: impl IntoReactive<f64, M2>, ) -> Self
Source§fn at(self, fx: f64, fy: f64, fw: f64, fh: f64) -> Self
fn at(self, fx: f64, fy: f64, fw: f64, fh: f64) -> Self
(fx, fy, fw, fh) of its bounds
(unit-space, applied before Self::inset). The workhorse for composing glyphs in a
shape_group, mirroring hand-drawn Rect::new(ox + fx * s, oy + fy * s, …) canvas code.Auto Trait Implementations§
impl !RefUnwindSafe for ShapePiece
impl !Send for ShapePiece
impl !Sync for ShapePiece
impl !UnwindSafe for ShapePiece
impl Freeze for ShapePiece
impl Unpin for ShapePiece
impl UnsafeUnpin for ShapePiece
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<P> Decorate for Pwhere
P: Piece,
impl<P> Decorate for Pwhere
P: Piece,
Source§fn id(self, id: ElementId) -> Decorated<Self>
fn id(self, id: ElementId) -> Decorated<Self>
Source§fn wrapper_id(self, id: ElementId) -> Decorated<Self>
fn wrapper_id(self, id: ElementId) -> Decorated<Self>
id.Source§fn apply_if(
self,
cond: bool,
f: impl FnOnce(Decorated<Self>) -> Decorated<Self>,
) -> Decorated<Self>
fn apply_if( self, cond: bool, f: impl FnOnce(Decorated<Self>) -> Decorated<Self>, ) -> Decorated<Self>
f to the chain when cond holds, else continue unchanged
(see Decorated::apply_if): nav(sel).apply_if(!primary, |n| n.local()). The
closure receives the decorated piece, so forwarded builder methods and modifiers both
chain inside it.Source§fn apply_some<T>(
self,
value: Option<T>,
f: impl FnOnce(Decorated<Self>, T) -> Decorated<Self>,
) -> Decorated<Self>
fn apply_some<T>( self, value: Option<T>, f: impl FnOnce(Decorated<Self>, T) -> Decorated<Self>, ) -> Decorated<Self>
f with the value when there is one, else continue unchanged
(see Decorated::apply_some): canvas(draw).apply_some(id, |c, id| c.id(id)).Source§fn id_of(self, id: impl Fn() -> ElementId + 'static) -> Decorated<Self>
fn id_of(self, id: impl Fn() -> ElementId + 'static) -> Decorated<Self>
list. A plain
id is assigned once at build, but a recycled cell rebinds to different
items over its life (and drag-to-reorder rebinds eagerly), so a static item-derived id
keeps naming the first-bound item. This variant re-registers whenever the closure’s
value changes; read your ItemSlot inside it:
.id_of(move || day_core::id!(row_remove, slot.key())).Source§fn tweak(self, f: impl FnOnce(RNode) + 'static) -> Decorated<Self>
fn tweak(self, f: impl FnOnce(RNode) + 'static) -> Decorated<Self>
f runs once at mount, after the native widget exists, with the
realized node (docs/tweaks.md). Reach the typed native handle through the compiled
backend’s ext accessor (day_appkit::with_native, day_gtk::with_native, …), or apply
a packaged day-tweak-* crate’s modifier instead of calling this directly. If the native
change affects the widget’s intrinsic size, follow it with
day_core::invalidate_size. Day may overwrite managed properties (title, value,
enabled, frame, a11y) on its next patch; unmanaged properties are stable. Read moreSource§fn selectable(self) -> Decorated<Self>
fn selectable(self) -> Decorated<Self>
Source§fn cursor<M>(self, cursor: impl IntoReactive<Cursor, M>) -> Decorated<Self>
fn cursor<M>(self, cursor: impl IntoReactive<Cursor, M>) -> Decorated<Self>
Cursor constant, a Signal<Cursor>, or a closure, so a canvas tool or a busy state
moves the shape without rebuilding the piece. The nearest ancestor’s cursor wins, and
Cursor::Default releases the piece back to the platform. capability(Cap::Cursor)
says whether this toolkit draws the requested shapes, a nearest neighbor, or nothing;
a touch-only host never shows one, which is correct rather than a failure.Source§fn window_drag_region(self) -> Decorated<Self>
fn window_drag_region(self) -> Decorated<Self>
WindowChrome::Overlay or
WindowChrome::Frameless window needs. The piece’s own background starts the drag,
with the platform’s snapping and tiling; buttons and fields inside it keep their clicks;
a double click does what the user’s title-bar setting says (zoom, minimize, nothing).
capability(Cap::DragRegion); on a phone the piece is an ordinary view.Source§fn native_ref(self, r: &NativeRef) -> Decorated<Self>
fn native_ref(self, r: &NativeRef) -> Decorated<Self>
NativeRef to this piece’s realized node for later imperative access
(docs/tweaks.md). The ref clears automatically when the piece’s scope is disposed.fn padding(self, insets: impl IntoInsets) -> Decorated<Self>
Source§fn max_width(self, max: f64) -> Decorated<Self>
fn max_width(self, max: f64) -> Decorated<Self>
max points: the child is never PROPOSED more, so text
wraps inside the cap (chat bubbles, readable columns) while narrower content hugs.Source§fn reserving(self, sample: impl Into<String>) -> Decorated<Self>
fn reserving(self, sample: impl Into<String>) -> Decorated<Self>
sample needs, so this piece’s size stops changing with its
content. Read morefn frame(self, width: f64, height: f64) -> Decorated<Self>
Source§fn width(self, width: f64) -> Decorated<Self>
fn width(self, width: f64) -> Decorated<Self>
width points while its height stays flexible (hugging its
content or filling on the cross axis). The single-axis complement to Self::frame, e.g.
a fixed-width sidebar pane in a row whose height fills the window.Source§fn height(self, height: f64) -> Decorated<Self>
fn height(self, height: f64) -> Decorated<Self>
height points while its width stays flexible. The single-axis
complement to Self::frame, e.g. a fixed-height header/toolbar bar that fills its width.fn a11y( self, f: impl FnOnce(A11yBuilder) -> A11yBuilder + 'static, ) -> Decorated<Self>
Source§fn on_tap(self, f: impl Fn() + 'static) -> Decorated<Self>
fn on_tap(self, f: impl Fn() + 'static) -> Decorated<Self>
Source§fn focused<M>(self, binding: impl IntoFocusBinding<M>) -> Decorated<Self>
fn focused<M>(self, binding: impl IntoFocusBinding<M>) -> Decorated<Self>
Signal<bool> for one control, or (Signal<Option<K>>, K::Variant) binding one control
of a group; writing false/None resigns focus (dismissing the soft keyboard on
mobile). Focus applies asynchronously: a write is a request, resolved on the next turn,
and the signal always ends up reflecting what the platform actually did.Source§fn on_key(self, f: impl Fn(&KeyEvent) + 'static) -> Decorated<Self>
fn on_key(self, f: impl Fn(&KeyEvent) + 'static) -> Decorated<Self>
Decorate::focused or with a
piece the user can click into: a canvas takes focus on a press, and only the focused
piece hears the keys, so a nudge handler can never fire while a text field, a list or a
sidebar is the one being typed into. Read moreSource§fn toolbar<M>(self, content: impl ToolbarContent<M>) -> Decorated<Self>
fn toolbar<M>(self, content: impl ToolbarContent<M>) -> Decorated<Self>
Source§fn searchable(self, search: Search) -> Decorated<Self>
fn searchable(self, search: Search) -> Decorated<Self>
UISearchController), its app bar on Android. It shows while this page does, and
its text is the app’s query both ways. For a search the server runs, act on
crate::Search::on_submit; for a local filter, read the query. Declare it on a
nav_stack destination, as .toolbar(…) is declared; a whole navigation surface takes
crate::Nav::searchable instead.Source§fn focusable(self) -> Decorated<Self>
fn focusable(self) -> Decorated<Self>
.focused(…), and hears the arrows through .on_key(…) while focused. A composed
list column is the motivating case (docs/navigation.md). On a backend without the
set_focusable duty the piece renders normally and never takes focus.Source§fn drag_source(
self,
source: impl Fn(Point) -> Option<Offer> + 'static,
) -> Decorated<Self>
fn drag_source( self, source: impl Fn(Point) -> Option<Offer> + 'static, ) -> Decorated<Self>
menu_item/sub_menu/menu_role/
menu_separator. Passing an empty Vec removes any menu.fn drop_target(self, target: Target) -> Decorated<Self>
menu_item/sub_menu entries as everywhere else. Takes a fixed list, or a closure
built when the menu is summoned (“Dynamic context menus”): with no argument, or with the
summon point in this piece’s own coordinates, so a canvas can select what is under the
pointer and offer commands for that selection. An empty result shows nothing. Read morefn on_drag(self, f: impl Fn(Drag) + 'static) -> Decorated<Self>
Source§fn on_pinch(self, f: impl Fn(Pinch) + 'static) -> Decorated<Self>
fn on_pinch(self, f: impl Fn(Pinch) + 'static) -> Decorated<Self>
Source§fn on_pan(self, f: impl Fn(Pan) + 'static) -> Decorated<Self>
fn on_pan(self, f: impl Fn(Pan) + 'static) -> Decorated<Self>
delta is incremental; apply it
as it arrives.Source§fn on_hover(self, f: impl Fn(Option<Point>) + 'static) -> Decorated<Self>
fn on_hover(self, f: impl Fn(Option<Point>) + 'static) -> Decorated<Self>
Some(point) in its own coordinates while inside,
None when it leaves (docs/canvas.md “Interaction”). Pointer-only; wire on_tap_at
alongside it so a touch-only device can reach the same thing.Source§fn card(self) -> Decorated<Self>
fn card(self) -> Decorated<Self>
Color, a Signal<Color>, or a Fn() -> Color; a
reactive color repaints the surface when its source changes. Wraps the piece in a native
container that carries the fill, so it composes with Self::corner_radius for a rounded
colored surface and with Self::padding for interior inset.
The platform’s card around this piece: the grouped-content surface with rounded
corners and a Space::M inset (see Decorated::card).fn background<M>(self, color: impl IntoReactive<Color, M>) -> Decorated<Self>
Source§fn corner_radius(self, radius: f64) -> Decorated<Self>
fn corner_radius(self, radius: f64) -> Decorated<Self>
radius points, clipping its background and content to the
rounded rectangle. Compose after Self::background for a rounded colored surface, or use
alone to round a clipped child (e.g. an avatar image).Source§fn opacity<M>(self, opacity: impl IntoReactive<f64, M>) -> Decorated<Self>
fn opacity<M>(self, opacity: impl IntoReactive<f64, M>) -> Decorated<Self>
0.0 transparent … 1.0 opaque). Wrapped in a native
layer so it composes with .background; the change animates when made inside
with_animation or under a .animation ancestor (§8.4).Source§fn transform<M>(self, t: impl IntoReactive<Transform, M>) -> Decorated<Self>
fn transform<M>(self, t: impl IntoReactive<Transform, M>) -> Decorated<Self>
Transform (translate/scale/rotate about the center): the cheap
movement/scaling channel that never triggers relayout (§8.4). Prefer this over .offset
for animated motion.Source§fn scale<M>(self, factor: impl IntoReactive<f64, M>) -> Decorated<Self>
fn scale<M>(self, factor: impl IntoReactive<f64, M>) -> Decorated<Self>
factor about its center (animatable). Convenience over
Self::transform.Source§fn rotation<M>(self, degrees: impl IntoReactive<f64, M>) -> Decorated<Self>
fn rotation<M>(self, degrees: impl IntoReactive<f64, M>) -> Decorated<Self>
degrees clockwise about its center (animatable).Source§fn translation<Mx, My>(
self,
x: impl IntoReactive<f64, Mx>,
y: impl IntoReactive<f64, My>,
) -> Decorated<Self>
fn translation<Mx, My>( self, x: impl IntoReactive<f64, Mx>, y: impl IntoReactive<f64, My>, ) -> Decorated<Self>
x, y) points without relayout (animatable): the
animation-friendly sibling of .offset.Source§fn animation(self, anim: AnimSpec) -> Decorated<Self>
fn animation(self, anim: AnimSpec) -> Decorated<Self>
anim even outside a with_animation. SwiftUI’s
.animation. The ambient with_animation takes precedence when both apply.Source§fn overlay(self, over: impl Piece) -> Decorated<Self>
fn overlay(self, over: impl Piece) -> Decorated<Self>
over on top of this piece, centered, without affecting layout size: a badge /
annotation overlay. self is the sizing content (bottom of the z-order); over is proposed
self’s size and drawn on top. For an explicit alignment use Self::overlay_aligned; for
a stack that sizes to the union of its children use zstack.Source§fn overlay_aligned(self, align: Alignment, over: impl Piece) -> Decorated<Self>
fn overlay_aligned(self, align: Alignment, over: impl Piece) -> Decorated<Self>
Self::overlay with an explicit Alignment for the annotation (e.g. a corner badge with
Alignment::TopTrailing).Source§fn aspect_ratio(self, ratio: f64) -> Decorated<Self>
fn aspect_ratio(self, ratio: f64) -> Decorated<Self>
width / height ratio: the largest box of that shape which
fits whatever the parent offers (SwiftUI’s .aspectRatio(_:contentMode: .fit)). Read moreSource§fn grow(self) -> Decorated<Self>
fn grow(self) -> Decorated<Self>
Flex: the stack
offers it the space and it fills; no native backing, so this is a pure layout change.Source§fn grid_align(self, a: Alignment) -> Decorated<Self>
fn grid_align(self, a: Alignment) -> Decorated<Self>
grid
(docs/grid.md). Apply last (outermost), like Decorated::grid_span.Source§fn defers_system_gestures(self, edges: Edges) -> Decorated<Self>
fn defers_system_gestures(self, edges: Edges) -> Decorated<Self>
edges (docs/cover.md), the SwiftUI defersSystemGestures(on:)
analogue. Put it on a game or drawing surface whose touches run to the screen edge,
so a swipe up from the bottom doesn’t leave the app. iOS defers the chosen edges’
system gestures; Android enters swipe-to-reveal immersive mode while any subtree
requests deferral; desktop backends no-op.hidden is true, hide the system status bar, the
SwiftUI statusBarHidden(_:) analogue (docs/cover.md). hidden is a constant, a
Signal, or a closure, so a setting can turn it on and off in place. Put it on a page
that wants the whole screen (a reader, a game, a photo viewer); the bar returns when
the page unmounts. Any mounted request that answers true hides the bar. iOS, Android and
HarmonyOS hide it (Cap::StatusBarHidden); desktop and web have none and ignore it.Source§fn interactive_dismiss_disabled(self) -> Decorated<Self>
fn interactive_dismiss_disabled(self) -> Decorated<Self>
cover (or other modal surface) must
not be dismissed interactively, the SwiftUI interactiveDismissDisabled() analogue
(docs/cover.md). System back / sheet gestures are ignored; only programmatic writes
(an explicit close control) dismiss it.impl<T> ErasedDestructor for Twhere
T: 'static,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more