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Struct List 

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pub struct List<S: RowSource> { /* private fields */ }
Expand description

A native recycling list: the platform widget owns scrolling + cell reuse; Day builds each visible row once and rebinds it as cells recycle. Takes any RowSource; shares the row contract with each, so migrating a collection between them is a one-word change.

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impl<S: RowSource + 'static> List<S>

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pub fn row_height(self, h: RowHeight) -> Self

Row sizing: Uniform(h) (fastest) or Automatic (self-sizing).

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pub fn on_activate(self, f: impl Fn(S::Ref) + 'static) -> Self

Open, play, or otherwise activate a row. Desktop lists use double-click or Enter; touch lists use a tap. Selection callbacks remain independent.

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pub fn on_select(self, f: impl Fn(S::Ref) + 'static) -> Self

Called with the selected row when the native list reports a selection: the key for a plain-data source, the row’s Elem handle for a store source.

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pub fn multi_select(self) -> Self

Allow selecting several rows at once, where the toolkit supports it (docs/list.md has the matrix; single-selection backends fall back to one row at a time). Every selection change calls Self::on_selection with the full set of selected rows.

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pub fn on_selection(self, f: impl Fn(Vec<S::Ref>) + 'static) -> Self

Called with the full set of selected rows (row order, empty = cleared) whenever the selection changes: the multi-select analogue of Self::on_select. Also fired by single-selection backends with a one-element (or empty) set.

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pub fn selected_rows(self, rows: impl Fn() -> Vec<usize> + 'static) -> Self

Reactively sync the native selection to rows (row indices; empty clears). Re-runs whenever the closure’s tracked reads change; the toolkit applies the sync without re-emitting a selection event. Drive it from app state to build “Clear selection”.

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pub fn selection(self, selected: impl Binding<Option<u64>>) -> Self
where S::Ref: SelectionKey,

Two-way single selection by key, for a list of day-model store rows: selected holds the selected row’s key (None for no selection). A row the user picks writes its key, clearing the selection writes None, and a key the app writes selects that row and scrolls it into view, following the row through inserts and moves.

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list(scene.items, row_view).selection(scene.selected)
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pub fn scroll_to_end(self, trigger: Trigger) -> Self

Scroll the list so its last row is fully visible whenever trigger fires, e.g. a chat timeline sticking to the newest message. Fire it with day_reactive::Trigger::notify after appending. No-op while the list is empty. The scroll targets the native list (NSTableView/UITableView/GtkListView/QListView/RecyclerView), so it respects the platform’s own scroll physics.

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pub fn stick_to_bottom(self) -> Self

Best-effort auto-stick: after a data reload, scroll to the end so freshly appended rows stay visible. Convenience over Self::scroll_to_end for feeds that always follow the newest row; for finer control (only stick when the user is already near the bottom) drive scroll_to_end from your own logic instead. Off by default.

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pub fn scroll_to_row(self, target: impl Binding<Option<usize>>) -> Self

Programmatic scroll-to-row (docs/list.md): set the signal to Some(row) and the native list scrolls that row into view, realizing it if it was virtualized away: the row rail’s counterpart to scroll(...).scroll_target(...). The signal is left as written; setting the same row again re-fires. Takes a Signal<Option<usize>> or any other binding.

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pub fn first_visible_row(self, first: impl Binding<usize>) -> Self

The first actually visible article/item index, reported by native scrolling into first (a Signal<usize> or any other binding). Use with a heading overlay for floating group headers. No periodic timer is used.

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pub fn reorderable(self, reorder: Reorder) -> Self

Let the user drag rows into a new order (docs/list.md): the list is reorderable exactly when it carries a Reorder, whose handler applies the move to the app’s data.

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list(rows, row_view)
    .reorderable(Reorder::new(move |from, to| scene.move_item(from, to)).guard(keep_pinned))
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pub fn deletable(self, delete: Delete) -> Self

Let the user delete rows with the platform’s delete gesture (docs/list.md): the list is deletable exactly when it carries a Delete, whose handler applies the removal to the app’s data.

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list(rows, row_view)
    .deletable(Delete::new(move |i| scene.remove_at(i)).label(res::str::delete()))
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pub fn swipe_leading( self, provider: impl Fn(usize) -> Vec<SwipeAction> + 'static, ) -> Self

Offer swipe actions on the row’s leading edge, the reading-direction start, where the platform reveals them as the user drags the row aside (probe Cap::ListSwipeActions; docs/list.md has the matrix; a backend without the affordance shows nothing, so pair each action with an explicit control for the rest). provider runs at gesture time with the row index, so the offer can reflect the row’s current state (“Mark as Read” vs “Mark as Unread”). Keep it pure and fast; it runs inside the platform’s swipe callback; the actions’ handlers run later, at the event drain. A full swipe across activates the edge’s first action.

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pub fn swipe_trailing( self, provider: impl Fn(usize) -> Vec<SwipeAction> + 'static, ) -> Self

Offer swipe actions on the row’s trailing edge, the reading-direction end. Same contract as swipe_leading.

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pub fn separators(self) -> Self

Draw a separator under each row. It is the host’s separator, drawn at the row boundary and never by row content (docs/list.md): it aligns with the native selection and stays put while a macOS/iOS swipe slides the row past it, exactly as Mail’s separators do. Unset, each platform keeps its default (iOS draws them, the desktops don’t); see Self::no_separators for the other override. A backend without a separator mechanism ignores this (the docs matrix says which); don’t re-create the old hand-drawn hairline there. Rows separate by their pitch.

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pub fn no_separators(self) -> Self

Draw no separator between rows, on a platform whose default draws one (iOS).

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pub fn editing<M>(self, on: impl IntoReactive<bool, M>) -> Self

Put the list in the platform’s editing mode (docs/list.md): on iOS, the rows show their delete controls (where a Delete offers one) and reorder grips (where a Reorder moves them), and a tap still activates the row. Reactive, so an Edit/Done button can toggle it, and the change animates.

Probe Cap::ListEditing. The other toolkits have no separate editing mode: their rows drag, swipe and open menus as they are, so the list renders as if this were off.

Trait Implementations§

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impl<S: RowSource + 'static> ListBuilder<S> for List<S>

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fn row_height(self, h: RowHeight) -> Self

Row sizing: Uniform(h) (fastest) or Automatic (self-sizing).
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fn on_activate(self, f: impl Fn(S::Ref) + 'static) -> Self

Open, play, or otherwise activate a row. Desktop lists use double-click or Enter; touch lists use a tap. Selection callbacks remain independent.
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fn on_select(self, f: impl Fn(S::Ref) + 'static) -> Self

Called with the selected row when the native list reports a selection: the key for a plain-data source, the row’s Elem handle for a store source.
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fn multi_select(self) -> Self

Allow selecting several rows at once, where the toolkit supports it (docs/list.md has the matrix; single-selection backends fall back to one row at a time). Every selection change calls Self::on_selection with the full set of selected rows.
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fn on_selection(self, f: impl Fn(Vec<S::Ref>) + 'static) -> Self

Called with the full set of selected rows (row order, empty = cleared) whenever the selection changes: the multi-select analogue of Self::on_select. Also fired by single-selection backends with a one-element (or empty) set.
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fn selected_rows(self, rows: impl Fn() -> Vec<usize> + 'static) -> Self

Reactively sync the native selection to rows (row indices; empty clears). Re-runs whenever the closure’s tracked reads change; the toolkit applies the sync without re-emitting a selection event. Drive it from app state to build “Clear selection”.
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fn selection(self, selected: impl Binding<Option<u64>>) -> Self
where S::Ref: SelectionKey,

Two-way single selection by key, for a list of day-model store rows: selected holds the selected row’s key (None for no selection). A row the user picks writes its key, clearing the selection writes None, and a key the app writes selects that row and scrolls it into view, following the row through inserts and moves. Read more
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fn scroll_to_end(self, trigger: Trigger) -> Self

Scroll the list so its last row is fully visible whenever trigger fires, e.g. a chat timeline sticking to the newest message. Fire it with day_reactive::Trigger::notify after appending. No-op while the list is empty. The scroll targets the native list (NSTableView/UITableView/GtkListView/QListView/RecyclerView), so it respects the platform’s own scroll physics.
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fn stick_to_bottom(self) -> Self

Best-effort auto-stick: after a data reload, scroll to the end so freshly appended rows stay visible. Convenience over Self::scroll_to_end for feeds that always follow the newest row; for finer control (only stick when the user is already near the bottom) drive scroll_to_end from your own logic instead. Off by default.
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fn scroll_to_row(self, target: impl Binding<Option<usize>>) -> Self

Programmatic scroll-to-row (docs/list.md): set the signal to Some(row) and the native list scrolls that row into view, realizing it if it was virtualized away: the row rail’s counterpart to scroll(...).scroll_target(...). The signal is left as written; setting the same row again re-fires. Takes a Signal<Option<usize>> or any other binding.
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fn first_visible_row(self, first: impl Binding<usize>) -> Self

The first actually visible article/item index, reported by native scrolling into first (a Signal<usize> or any other binding). Use with a heading overlay for floating group headers. No periodic timer is used.
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fn reorderable(self, reorder: Reorder) -> Self

Let the user drag rows into a new order (docs/list.md): the list is reorderable exactly when it carries a Reorder, whose handler applies the move to the app’s data. Read more
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fn deletable(self, delete: Delete) -> Self

Let the user delete rows with the platform’s delete gesture (docs/list.md): the list is deletable exactly when it carries a Delete, whose handler applies the removal to the app’s data. Read more
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fn swipe_leading( self, provider: impl Fn(usize) -> Vec<SwipeAction> + 'static, ) -> Self

Offer swipe actions on the row’s leading edge, the reading-direction start, where the platform reveals them as the user drags the row aside (probe Cap::ListSwipeActions; docs/list.md has the matrix; a backend without the affordance shows nothing, so pair each action with an explicit control for the rest). provider runs at gesture time with the row index, so the offer can reflect the row’s current state (“Mark as Read” vs “Mark as Unread”). Keep it pure and fast; it runs inside the platform’s swipe callback; the actions’ handlers run later, at the event drain. A full swipe across activates the edge’s first action.
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fn swipe_trailing( self, provider: impl Fn(usize) -> Vec<SwipeAction> + 'static, ) -> Self

Offer swipe actions on the row’s trailing edge, the reading-direction end. Same contract as swipe_leading.
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fn separators(self) -> Self

Draw a separator under each row. It is the host’s separator, drawn at the row boundary and never by row content (docs/list.md): it aligns with the native selection and stays put while a macOS/iOS swipe slides the row past it, exactly as Mail’s separators do. Unset, each platform keeps its default (iOS draws them, the desktops don’t); see Self::no_separators for the other override. A backend without a separator mechanism ignores this (the docs matrix says which); don’t re-create the old hand-drawn hairline there. Rows separate by their pitch.
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fn no_separators(self) -> Self

Draw no separator between rows, on a platform whose default draws one (iOS).
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fn editing<M>(self, on: impl IntoReactive<bool, M>) -> Self

Put the list in the platform’s editing mode (docs/list.md): on iOS, the rows show their delete controls (where a Delete offers one) and reorder grips (where a Reorder moves them), and a tap still activates the row. Reactive, so an Edit/Done button can toggle it, and the change animates. Read more
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impl<S: RowSource + 'static> Piece for List<S>

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fn build(self, cx: &mut BuildCx) -> RNode

Auto Trait Implementations§

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impl<S> !RefUnwindSafe for List<S>

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impl<S> !Send for List<S>

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impl<S> !Sync for List<S>

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impl<S> !UnwindSafe for List<S>

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impl<S> Freeze for List<S>
where S: Freeze,

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impl<S> Unpin for List<S>
where S: Unpin,

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impl<S> UnsafeUnpin for List<S>
where S: UnsafeUnpin,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<P> Decorate for P
where P: Piece,

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fn id(self, id: ElementId) -> Decorated<Self>

Stable element identifier: a11y identifier + dayscript locator + lint uniqueness (§5.5). Read more
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fn wrapper_id(self, id: ElementId) -> Decorated<Self>

Name the node that is outermost at this point in the chain: the padding box, the frame, the background, whichever wrapper the modifiers before it built. For a dayscript frame assertion on the wrapper rather than on the piece. Ordered, unlike id.
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fn apply_if( self, cond: bool, f: impl FnOnce(Decorated<Self>) -> Decorated<Self>, ) -> Decorated<Self>

Apply f to the chain when cond holds, else continue unchanged (see Decorated::apply_if): nav(sel).apply_if(!primary, |n| n.local()). The closure receives the decorated piece, so forwarded builder methods and modifiers both chain inside it.
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fn apply_some<T>( self, value: Option<T>, f: impl FnOnce(Decorated<Self>, T) -> Decorated<Self>, ) -> Decorated<Self>

Apply f with the value when there is one, else continue unchanged (see Decorated::apply_some): canvas(draw).apply_some(id, |c, id| c.id(id)).
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fn id_of(self, id: impl Fn() -> ElementId + 'static) -> Decorated<Self>

Reactive element id: the id for rows inside a recycling list. A plain id is assigned once at build, but a recycled cell rebinds to different items over its life (and drag-to-reorder rebinds eagerly), so a static item-derived id keeps naming the first-bound item. This variant re-registers whenever the closure’s value changes; read your ItemSlot inside it: .id_of(move || day_core::id!(row_remove, slot.key())).
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fn tweak(self, f: impl FnOnce(RNode) + 'static) -> Decorated<Self>

Apply a tweak: f runs once at mount, after the native widget exists, with the realized node (docs/tweaks.md). Reach the typed native handle through the compiled backend’s ext accessor (day_appkit::with_native, day_gtk::with_native, …), or apply a packaged day-tweak-* crate’s modifier instead of calling this directly. If the native change affects the widget’s intrinsic size, follow it with day_core::invalidate_size. Day may overwrite managed properties (title, value, enabled, frame, a11y) on its next patch; unmanaged properties are stable. Read more
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fn selectable(self) -> Decorated<Self>

Make this piece’s text user-selectable, so the reader can select and copy it (docs/text.md). Most useful on a label: text is not selectable by default on any backend, matching each platform’s native behavior. Read more
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fn cursor<M>(self, cursor: impl IntoReactive<Cursor, M>) -> Decorated<Self>

Shape the pointer while it is over this piece and its descendants (docs/cursor.md): a Cursor constant, a Signal<Cursor>, or a closure, so a canvas tool or a busy state moves the shape without rebuilding the piece. The nearest ancestor’s cursor wins, and Cursor::Default releases the piece back to the platform. capability(Cap::Cursor) says whether this toolkit draws the requested shapes, a nearest neighbor, or nothing; a touch-only host never shows one, which is correct rather than a failure.
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fn window_drag_region(self) -> Decorated<Self>

Let the user move the window by dragging this piece, as a title bar does (docs/window-chrome.md): what a custom title bar in a WindowChrome::Overlay or WindowChrome::Frameless window needs. The piece’s own background starts the drag, with the platform’s snapping and tiling; buttons and fields inside it keep their clicks; a double click does what the user’s title-bar setting says (zoom, minimize, nothing). capability(Cap::DragRegion); on a phone the piece is an ordinary view.
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fn native_ref(self, r: &NativeRef) -> Decorated<Self>

Capture a NativeRef to this piece’s realized node for later imperative access (docs/tweaks.md). The ref clears automatically when the piece’s scope is disposed.
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fn padding(self, insets: impl IntoInsets) -> Decorated<Self>

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fn max_width(self, max: f64) -> Decorated<Self>

Cap this piece’s width at max points: the child is never PROPOSED more, so text wraps inside the cap (chat bubbles, readable columns) while narrower content hugs.
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fn min_width(self, min: f64) -> Decorated<Self>

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fn reserving(self, sample: impl Into<String>) -> Decorated<Self>

Reserve at least the space sample needs, so this piece’s size stops changing with its content. Read more
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fn frame(self, width: f64, height: f64) -> Decorated<Self>

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fn width(self, width: f64) -> Decorated<Self>

Fix this piece’s width to width points while its height stays flexible (hugging its content or filling on the cross axis). The single-axis complement to Self::frame, e.g. a fixed-width sidebar pane in a row whose height fills the window.
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fn height(self, height: f64) -> Decorated<Self>

Fix this piece’s height to height points while its width stays flexible. The single-axis complement to Self::frame, e.g. a fixed-height header/toolbar bar that fills its width.
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fn a11y( self, f: impl FnOnce(A11yBuilder) -> A11yBuilder + 'static, ) -> Decorated<Self>

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fn on_tap(self, f: impl Fn() + 'static) -> Decorated<Self>

Fire when this piece is tapped (bounding-box; shapes override with path-precise testing). Read more
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fn on_tap_at(self, f: impl Fn(Point) + 'static) -> Decorated<Self>

on_tap, told where: the point in the piece’s own coordinate space, origin at its top-leading corner. Read more
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fn focused<M>(self, binding: impl IntoFocusBinding<M>) -> Decorated<Self>

Bind this control’s keyboard focus to a signal (docs/focus.md), two-way like every other binding: native focus changes write the signal; writing the signal moves focus. Takes a Signal<bool> for one control, or (Signal<Option<K>>, K::Variant) binding one control of a group; writing false/None resigns focus (dismissing the soft keyboard on mobile). Focus applies asynchronously: a write is a request, resolved on the next turn, and the signal always ends up reflecting what the platform actually did.
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fn on_key(self, f: impl Fn(&KeyEvent) + 'static) -> Decorated<Self>

Handle the non-text keys (the arrows) that reach this piece while it has focus (docs/menus.md). Keys follow focus, so pair it with Decorate::focused or with a piece the user can click into: a canvas takes focus on a press, and only the focused piece hears the keys, so a nudge handler can never fire while a text field, a list or a sidebar is the one being typed into. Read more
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fn toolbar<M>(self, content: impl ToolbarContent<M>) -> Decorated<Self>

Declare toolbar items on the chrome this piece sits under (docs/toolbars.md). Read more
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fn searchable(self, search: Search) -> Decorated<Self>

A search field for this navigation page (docs/search.md, “Page search”), drawn where the platform puts a page’s search: the window toolbar on a desktop, the page’s navigation bar on iOS (a UISearchController), its app bar on Android. It shows while this page does, and its text is the app’s query both ways. For a search the server runs, act on crate::Search::on_submit; for a local filter, read the query. Declare it on a nav_stack destination, as .toolbar(…) is declared; a whole navigation surface takes crate::Nav::searchable instead.
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fn focusable(self) -> Decorated<Self>

Opt this piece into the platform’s focus system (docs/focus.md): the canvas contract for anything composed: it joins the key loop, takes focus on a press, reports through .focused(…), and hears the arrows through .on_key(…) while focused. A composed list column is the motivating case (docs/navigation.md). On a backend without the set_focusable duty the piece renders normally and never takes focus.
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fn drag_source( self, source: impl Fn(Point) -> Option<Offer> + 'static, ) -> Decorated<Self>

Attach a context menu, shown with the platform’s native affordance on secondary-click (desktop) or long-press (mobile). Items are built with menu_item/sub_menu/menu_role/ menu_separator. Passing an empty Vec removes any menu.
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fn drop_target(self, target: Target) -> Decorated<Self>

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fn context_menu<M>(self, menu: impl ContextMenuContent<M>) -> Decorated<Self>

A context menu (docs/menus.md): shown on secondary-click / long-press, built from the same menu_item/sub_menu entries as everywhere else. Takes a fixed list, or a closure built when the menu is summoned (“Dynamic context menus”): with no argument, or with the summon point in this piece’s own coordinates, so a canvas can select what is under the pointer and offer commands for that selection. An empty result shows nothing. Read more
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fn on_drag(self, f: impl Fn(Drag) + 'static) -> Decorated<Self>

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fn on_pinch(self, f: impl Fn(Pinch) + 'static) -> Decorated<Self>

Fire on each phase of a pinch/magnify over this piece (docs/canvas.md “Zoom and pan”). Only backends with a native recognizer wired emit it; pair a zoom with visible controls.
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fn on_pan(self, f: impl Fn(Pan) + 'static) -> Decorated<Self>

Fire on each viewport-pan event over this piece (docs/canvas.md “Zoom and pan”): trackpad two-finger scroll, two-finger touch pan. delta is incremental; apply it as it arrives.
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fn on_hover(self, f: impl Fn(Option<Point>) + 'static) -> Decorated<Self>

The pointer moving over this piece: Some(point) in its own coordinates while inside, None when it leaves (docs/canvas.md “Interaction”). Pointer-only; wire on_tap_at alongside it so a touch-only device can reach the same thing.
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fn card(self) -> Decorated<Self>

Fill the piece’s bounds with a solid color painted behind it: a message-bubble / card / badge surface. Accepts a constant Color, a Signal<Color>, or a Fn() -> Color; a reactive color repaints the surface when its source changes. Wraps the piece in a native container that carries the fill, so it composes with Self::corner_radius for a rounded colored surface and with Self::padding for interior inset. The platform’s card around this piece: the grouped-content surface with rounded corners and a Space::M inset (see Decorated::card).
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fn background<M>(self, color: impl IntoReactive<Color, M>) -> Decorated<Self>

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fn corner_radius(self, radius: f64) -> Decorated<Self>

Round the piece’s corners to radius points, clipping its background and content to the rounded rectangle. Compose after Self::background for a rounded colored surface, or use alone to round a clipped child (e.g. an avatar image).
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fn opacity<M>(self, opacity: impl IntoReactive<f64, M>) -> Decorated<Self>

Animate/set the piece’s opacity (0.0 transparent … 1.0 opaque). Wrapped in a native layer so it composes with .background; the change animates when made inside with_animation or under a .animation ancestor (§8.4).
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fn transform<M>(self, t: impl IntoReactive<Transform, M>) -> Decorated<Self>

Apply an animatable Transform (translate/scale/rotate about the center): the cheap movement/scaling channel that never triggers relayout (§8.4). Prefer this over .offset for animated motion.
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fn scale<M>(self, factor: impl IntoReactive<f64, M>) -> Decorated<Self>

Uniformly scale the piece by factor about its center (animatable). Convenience over Self::transform.
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fn rotation<M>(self, degrees: impl IntoReactive<f64, M>) -> Decorated<Self>

Rotate the piece by degrees clockwise about its center (animatable).
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fn translation<Mx, My>( self, x: impl IntoReactive<f64, Mx>, y: impl IntoReactive<f64, My>, ) -> Decorated<Self>

Translate the piece by (x, y) points without relayout (animatable): the animation-friendly sibling of .offset.
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fn animation(self, anim: AnimSpec) -> Decorated<Self>

Attach an implicit animation (§8.4): changes to this piece’s (and its descendants’) animatable properties animate with anim even outside a with_animation. SwiftUI’s .animation. The ambient with_animation takes precedence when both apply.
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fn modifier(self, m: impl Modifier) -> AnyPiece

Apply a Modifier (or, via the blanket impl, a plain FnOnce(AnyPiece) -> AnyPiece closure) to this piece. Pure composition: content.modifier(m) == m.apply(content.any()). Read more
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fn overlay(self, over: impl Piece) -> Decorated<Self>

Draw over on top of this piece, centered, without affecting layout size: a badge / annotation overlay. self is the sizing content (bottom of the z-order); over is proposed self’s size and drawn on top. For an explicit alignment use Self::overlay_aligned; for a stack that sizes to the union of its children use zstack.
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fn overlay_aligned(self, align: Alignment, over: impl Piece) -> Decorated<Self>

Self::overlay with an explicit Alignment for the annotation (e.g. a corner badge with Alignment::TopTrailing).
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fn aspect_ratio(self, ratio: f64) -> Decorated<Self>

Constrain this piece to a width / height ratio: the largest box of that shape which fits whatever the parent offers (SwiftUI’s .aspectRatio(_:contentMode: .fit)). Read more
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fn grow(self) -> Decorated<Self>

Expand to fill the available space on both axes (a filling pane / card that stretches to its container). Wraps the piece in a layout-only node carrying grow Flex: the stack offers it the space and it fills; no native backing, so this is a pure layout change.
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fn grow_w(self) -> Decorated<Self>

Expand to fill the available horizontal space.
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fn grow_h(self) -> Decorated<Self>

Expand to fill the available vertical space.
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fn grid_align(self, a: Alignment) -> Decorated<Self>

Override this cell’s alignment within its cell rect of the enclosing grid (docs/grid.md). Apply last (outermost), like Decorated::grid_span.
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fn defers_system_gestures(self, edges: Edges) -> Decorated<Self>

While this subtree is mounted, ask the OS to require a second swipe for its edge gestures on edges (docs/cover.md), the SwiftUI defersSystemGestures(on:) analogue. Put it on a game or drawing surface whose touches run to the screen edge, so a swipe up from the bottom doesn’t leave the app. iOS defers the chosen edges’ system gestures; Android enters swipe-to-reveal immersive mode while any subtree requests deferral; desktop backends no-op.
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fn status_bar_hidden<M>( self, hidden: impl IntoReactive<bool, M>, ) -> Decorated<Self>

While this subtree is mounted and hidden is true, hide the system status bar, the SwiftUI statusBarHidden(_:) analogue (docs/cover.md). hidden is a constant, a Signal, or a closure, so a setting can turn it on and off in place. Put it on a page that wants the whole screen (a reader, a game, a photo viewer); the bar returns when the page unmounts. Any mounted request that answers true hides the bar. iOS, Android and HarmonyOS hide it (Cap::StatusBarHidden); desktop and web have none and ignore it.
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fn interactive_dismiss_disabled(self) -> Decorated<Self>

While this subtree is mounted, the enclosing cover (or other modal surface) must not be dismissed interactively, the SwiftUI interactiveDismissDisabled() analogue (docs/cover.md). System back / sheet gestures are ignored; only programmatic writes (an explicit close control) dismiss it.
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fn any(self) -> AnyPiece

Erase to a single AnyPiece: for a Vec<AnyPiece>, a -> AnyPiece signature, or any other place one concrete type is required. AnyPiece::any is inherent and returns self, so erasing an already-erased piece costs nothing.
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impl<T> ErasedDestructor for T
where T: 'static,

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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