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Color

Struct Color 

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pub struct Color {
    pub r: f64,
    pub g: f64,
    pub b: f64,
    pub a: f64,
}
Expand description

sRGB color, 0.0–1.0 components. Semantic theme tokens (§6.3) resolve to these in the backend.

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§r: f64§g: f64§b: f64§a: f64

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impl Color

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pub const BLACK: Color

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pub const WHITE: Color

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pub const CLEAR: Color

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pub const fn rgba(r: f64, g: f64, b: f64, a: f64) -> Color

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pub const fn rgb(r: f64, g: f64, b: f64) -> Color

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pub const fn hex(v: u32) -> Color

0xRRGGBB

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pub fn hsl(h: f64, s: f64, l: f64) -> Color

From HSL: h in degrees (wraps mod 360), s/l in 0.0..=1.0. Color is the one color type every parameter accepts, so this makes HSL usable everywhere a color is.

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pub fn hsla(h: f64, s: f64, l: f64, a: f64) -> Color

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pub fn hsv(h: f64, s: f64, v: f64) -> Color

From HSV/HSB: h degrees (wraps), s/v in 0.0..=1.0.

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pub fn hsva(h: f64, s: f64, v: f64, a: f64) -> Color

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pub fn to_hsl(&self) -> (f64, f64, f64)

Decompose to (hue°, saturation, lightness) (HSL). Hue is 0.0 for grays.

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pub fn to_hsv(&self) -> (f64, f64, f64)

Decompose to (hue°, saturation, value) (HSV/HSB), the model every native color picker’s spectrum tab is built on, so this is what a renderer seeds its sliders from. Hue is 0.0 for grays. Inverse of Color::hsv.

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pub fn with_alpha(self, a: f64) -> Color

The same color at a different opacity: what a picker’s alpha slider produces, and what tinting a surface down to a wash needs (palette.with_alpha(0.14)).

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pub fn to_hex_string(&self) -> String

#rrggbb, or #rrggbbaa when the color is not fully opaque. The 8-bit form every platform’s own color field speaks, and what Color::parse round-trips.

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pub fn parse(s: &str) -> Option<Color>

Parse a color from either interchange form:

  • hex: #rgb, #rgba, #rrggbb, #rrggbbaa (the leading # optional). What a person types, and what an 8-bit platform field (<input type="color">, Windows.UI.Color, android.graphics.Color) hands back.
  • components: 3 or 4 space-separated floats in 0.0..=1.0, "r g b" / "r g b a". The lossless form, for the toolkits whose picker really is float-precision (NSColor, GdkRGBA, QColor::getRgbF).

None on anything else. See docs/color.md for why the currency stays sRGB for now and what a wider one would carry.

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pub fn lerp_hsl(self, to: Color, t: f64) -> Color

Interpolate toward to in HSL space, taking the shortest hue arc (t in 0.0..=1.0). A hue-space blend (red→green sweeps through yellow) rather than the muddy RGB straight line, used by the canvas / self-driven animation path (native widget color animation interpolates in the toolkit’s own space).

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impl Animatable for Color

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fn lerp(self, to: Color, t: f64) -> Color

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impl Clone for Color

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fn clone(&self) -> Color

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for Color

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impl Debug for Color

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Display for Color

The lossless interchange form: four space-separated components, exactly what Color::parse reads back. This is what crosses a JNI / C-ABI / JS boundary when a native color picker reports a pick, so the float precision NSColor and GdkRGBA really carry is not rounded to 8 bits on the way. For the form a person reads (and types into a dayscript step) use Color::to_hex_string.

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl From<Color> for Paint

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fn from(c: Color) -> Self

Converts to this type from the input type.
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impl PartialEq for Color

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fn eq(&self, other: &Color) -> bool

Equality operator ==. Read more
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fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for Color

Auto Trait Implementations§

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impl Freeze for Color

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impl RefUnwindSafe for Color

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impl Send for Color

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impl Sync for Color

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impl Unpin for Color

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impl UnsafeUnpin for Color

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impl UnwindSafe for Color

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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