pub struct Selector<S, K = String>{ /* private fields */ }Expand description
A one-of-N selector whose active key is an app-owned signal (two-way, exactly like
Picker/Toggle). Deep links and dayscript address items by key (docs/navigation.md).
The key type is any Route: String for raw keys, or a typed enum — use
Signal<Option<Section>> for a sidebar (None = the collapsed mobile list) and
Signal<Tab> for tabs (always selected).
let section = Signal::new("home".to_string()); // or Signal::new(None::<Section>)
selector(section).style(SelectorStyle::Sidebar)
.item("home", tr("home"), home_page) // or .item(Section::Home, …)
.item("settings", tr("settings"), settings_page)Implementations§
Source§impl<K, S> Selector<S, K>
impl<K, S> Selector<S, K>
pub fn style(self, style: SelectorStyle) -> Selector<S, K>
Sourcepub fn title<M>(self, t: impl IntoText<M>) -> Selector<S, K>
pub fn title<M>(self, t: impl IntoText<M>) -> Selector<S, K>
The sidebar / window title (Sidebar style).
Sourcepub fn section<M>(self, title: impl IntoText<M>) -> Selector<S, K>
pub fn section<M>(self, title: impl IntoText<M>) -> Selector<S, K>
Open a section: the NEXT item added (static or the first row of the next .items block)
carries this header. Backends without grouped rows ignore it and show one flat list, so
a section is a grouping hint, never a source of items the user cannot otherwise reach.
selector(sel)
.section(res::str::smart_feeds())
.item_icon("today", res::str::today(), res::images::today, today_page)
.section(res::str::feeds())
.items(move || st.feeds.get(), |f| item(f.id, f.name))Sourcepub fn badge<M>(self, badge: impl IntoText<M>) -> Selector<S, K>
pub fn badge<M>(self, badge: impl IntoText<M>) -> Selector<S, K>
Attach a trailing badge — an unread count, a status — to the item just added:
.item(…).badge(move || n.get().to_string()). Reactive, so a live count repaints on
its own signal. An empty string draws nothing, which is the natural “zero” case.
Ignored (in release) when no static item precedes it; data-driven rows carry their own
badge via NavItem::badge.
Sourcepub fn header<P>(self, build: impl FnOnce() -> P + 'static) -> Selector<S, K>where
P: Piece,
pub fn header<P>(self, build: impl FnOnce() -> P + 'static) -> Selector<S, K>where
P: Piece,
An optional piece shown above the sidebar list (a logo, app name…).
Sourcepub fn item<M, P>(
self,
key: impl Into<K>,
title: impl IntoText<M>,
build: impl Fn() -> P + 'static,
) -> Selector<S, K>where
P: Piece,
pub fn item<M, P>(
self,
key: impl Into<K>,
title: impl IntoText<M>,
build: impl Fn() -> P + 'static,
) -> Selector<S, K>where
P: Piece,
Add a destination. key addresses it (navigate / deep link / dayscript); title is
its label; build runs when the item is first shown. For a typed selector over
Option<Section> pass the bare Section::X.
Sourcepub fn item_icon<M, P>(
self,
key: impl Into<K>,
title: impl IntoText<M>,
icon: impl Into<ImageName>,
build: impl Fn() -> P + 'static,
) -> Selector<S, K>where
P: Piece,
pub fn item_icon<M, P>(
self,
key: impl Into<K>,
title: impl IntoText<M>,
icon: impl Into<ImageName>,
build: impl Fn() -> P + 'static,
) -> Selector<S, K>where
P: Piece,
Sourcepub fn immersive(self) -> Selector<S, K>
pub fn immersive(self) -> Selector<S, K>
Mark the LAST-added .item/.item_icon destination as an immersive-chrome page
(docs/navigation.md): on backends with an immersive nav mode (android edge-to-edge
today) its pushed page keeps the floating transparent bar over full-bleed content;
unmarked pages get the standard opaque bar. A no-op on every other backend. For a
data-driven .items block, mark individual rows with NavItem::immersive instead.
Sourcepub fn items<T>(
self,
items: impl Fn() -> Vec<T> + 'static,
map: impl Fn(&T) -> NavItem<K> + 'static,
) -> Selector<S, K>where
T: Clone + 'static,
pub fn items<T>(
self,
items: impl Fn() -> Vec<T> + 'static,
map: impl Fn(&T) -> NavItem<K> + 'static,
) -> Selector<S, K>where
T: Clone + 'static,
A data-driven item block: .items(rooms_signal, |r| item(r.id, r.name).icon(…))
(docs/navigation.md). The block re-derives whenever the signal changes — rows are added
and removed on the native sidebar/tab widget, and if the selected key disappears the
selection resets (to None for an Option key). Static .items and dynamic blocks may
be mixed; the final list is their declaration order. Pair with destination to build
the page for a data-driven key.
Sourcepub fn destination<P>(self, build: impl Fn(&K) -> P + 'static) -> Selector<S, K>where
P: Piece,
pub fn destination<P>(self, build: impl Fn(&K) -> P + 'static) -> Selector<S, K>where
P: Piece,
Build the page for a data-driven key (one added by items with no static
item). Mirrors Stack::destination; unused for a purely static selector.
Sourcepub fn local(self) -> Selector<S, K>
pub fn local(self) -> Selector<S, K>
Use this selector as a LOCAL widget: its selection is not part of the app route, so it
neither adds a segment to current_route nor intercepts navigate/deep links.
Reach for this when a page already routes and you embed a second one-of-N control in
it (a filter tab strip, a secondary sidebar). Two routing selectors at the same level both
feed current_route(), so you’d get section/childA/childB and navigate("childB") would
be ambiguous — mark all but the primary one .local(). A selector nested one level deeper
(a Tabs inside a Sidebar section) is a different case and should stay routed: that
cascade is the point. In debug builds, two routed one-of-N surfaces at the same level log a
warning naming this fix (docs/navigation.md).
Sourcepub fn restore(self, key: impl Into<String>) -> Selector<S, K>
pub fn restore(self, key: impl Into<String>) -> Selector<S, K>
Remember the selected item across launches (docs/navigation.md). The selected key is saved
under key on every change and restored at build — so the app reopens on the tab/section
the user last had — unless a launch deep link is pending, which wins. Restore is a no-op
until the app installs a store (e.g. day_part_prefs::install_nav_store); a stale saved
key (its item no longer exists) is ignored. Works whether or not the selector is
routed.
Sourcepub fn bar_action<M>(
self,
icon: impl Into<ImageName>,
label: impl IntoText<M>,
action: impl Fn() + 'static,
) -> Selector<S, K>
pub fn bar_action<M>( self, icon: impl Into<ImageName>, label: impl IntoText<M>, action: impl Fn() + 'static, ) -> Selector<S, K>
Add a trailing action button to the navigation bar, for the toolkits that have no window
toolbar (the phones and HarmonyOS — Cap::Toolbar is Unsupported): an upper-right bar
button drawn with the bundled icon that runs action when tapped (docs/navigation.md).
icon is a bundled-image name (typed ImageName, like
item_icon’s); label is the button’s accessible name and tooltip.
Desktop split presentations ignore it — they have a real toolbar, so put the same command
there (docs/toolbars.md). The action is app-wide: it rides the current top page’s bar, so
the same handler serves every section (read current_route inside it to act on whatever
is showing).
Trait Implementations§
Auto Trait Implementations§
impl<S, K> Freeze for Selector<S, K>where
S: Freeze,
impl<S, K = String> !RefUnwindSafe for Selector<S, K>
impl<S, K = String> !Send for Selector<S, K>
impl<S, K = String> !Sync for Selector<S, K>
impl<S, K> Unpin for Selector<S, K>
impl<S, K> UnsafeUnpin for Selector<S, K>where
S: UnsafeUnpin,
impl<S, K = String> !UnwindSafe for Selector<S, K>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<P> Decorate for Pwhere
P: Piece,
impl<P> Decorate for Pwhere
P: Piece,
Source§fn id(self, id: impl Into<String>) -> AnyPiece
fn id(self, id: impl Into<String>) -> AnyPiece
Source§fn id_of(self, id: impl Fn() -> String + 'static) -> AnyPiece
fn id_of(self, id: impl Fn() -> String + 'static) -> AnyPiece
list. A plain
id is assigned once at build, but a recycled cell REBINDS to different
items over its life (and drag-to-reorder rebinds eagerly), so a static item-derived id
keeps naming the first-bound item. This variant re-registers whenever the closure’s
value changes — read your ItemSlot inside it:
.id_of(move || format!("row-remove-{}", slot.key())).Source§fn id_keyed(self, prefix: &'static str, key: impl Display) -> AnyPiece
fn id_keyed(self, prefix: &'static str, key: impl Display) -> AnyPiece
prefix:key (§5.5).Source§fn tweak(self, f: impl FnOnce(RNode) + 'static) -> AnyPiece
fn tweak(self, f: impl FnOnce(RNode) + 'static) -> AnyPiece
f runs once at mount, after the native widget exists, with the
realized node (docs/tweaks.md). Reach the typed native handle through the compiled
backend’s ext accessor (day_appkit::with_native, day_gtk::with_native, …) — or apply
a packaged day-tweak-* crate’s modifier instead of calling this directly. If the native
change affects the widget’s intrinsic size, follow it with
day_core::invalidate_size. Day may overwrite managed properties (title, value,
enabled, frame, a11y) on its next patch; unmanaged properties are stable.Source§fn selectable(self) -> AnyPiece
fn selectable(self) -> AnyPiece
label: text is NOT selectable by default
on any backend, matching each platform’s native behavior. Applied to the piece’s own
widget, so on a container it makes all the text within it selectable. Read moreSource§fn native_ref(self, r: &NativeRef) -> AnyPiece
fn native_ref(self, r: &NativeRef) -> AnyPiece
NativeRef to this piece’s realized node for later imperative access
(docs/tweaks.md). The ref clears automatically when the piece’s scope is disposed.fn padding(self, insets: impl IntoInsets) -> AnyPiece
Source§fn max_width(self, max: f64) -> AnyPiece
fn max_width(self, max: f64) -> AnyPiece
max points: the child is never PROPOSED more, so text
wraps inside the cap (chat bubbles, readable columns) while narrower content hugs.fn frame(self, width: f64, height: f64) -> AnyPiece
Source§fn width(self, width: f64) -> AnyPiece
fn width(self, width: f64) -> AnyPiece
width points while its height stays flexible (hugging its content
or filling on the cross axis). The single-axis complement to Self::frame — e.g. a
fixed-width sidebar pane in a row whose height fills the window.Source§fn height(self, height: f64) -> AnyPiece
fn height(self, height: f64) -> AnyPiece
height points while its width stays flexible. The single-axis
complement to Self::frame — e.g. a fixed-height header/toolbar bar that fills its width.fn a11y(self, f: impl FnOnce(A11yBuilder) -> A11yBuilder + 'static) -> AnyPiece
Source§fn on_tap(self, f: impl Fn() + 'static) -> AnyPiece
fn on_tap(self, f: impl Fn() + 'static) -> AnyPiece
Source§fn focused<M>(self, binding: impl IntoFocusBinding<M>) -> AnyPiece
fn focused<M>(self, binding: impl IntoFocusBinding<M>) -> AnyPiece
Signal<bool> for one control, or (Signal<Option<K>>, K::Variant) binding one control
of a group — writing false/None resigns focus (dismissing the soft keyboard on
mobile). Focus applies asynchronously: a write is a request, resolved on the next turn,
and the signal always ends up reflecting what the platform actually did.menu_item/sub_menu/menu_role/
menu_separator. Passing an empty Vec removes any menu.Source§fn on_drag(self, f: impl Fn(Drag) + 'static) -> AnyPiece
fn on_drag(self, f: impl Fn(Drag) + 'static) -> AnyPiece
Source§fn background<M>(self, color: impl IntoReactive<Color, M>) -> AnyPiece
fn background<M>(self, color: impl IntoReactive<Color, M>) -> AnyPiece
Color, a Signal<Color>, or a Fn() -> Color; a
reactive color repaints the surface when its source changes. Wraps the piece in a native
container that carries the fill, so it composes with Self::corner_radius for a rounded
colored surface and with Self::padding for interior inset.Source§fn corner_radius(self, radius: f64) -> AnyPiece
fn corner_radius(self, radius: f64) -> AnyPiece
radius points, clipping its background and content to the
rounded rectangle. Compose after Self::background for a rounded colored surface, or use
alone to round a clipped child (e.g. an avatar image).Source§fn opacity<M>(self, opacity: impl IntoReactive<f64, M>) -> AnyPiece
fn opacity<M>(self, opacity: impl IntoReactive<f64, M>) -> AnyPiece
0.0 transparent … 1.0 opaque). Wrapped in a native
layer so it composes with .background; the change animates when made inside
with_animation or under a .animation ancestor (§8.4).Source§fn transform<M>(self, t: impl IntoReactive<Transform, M>) -> AnyPiece
fn transform<M>(self, t: impl IntoReactive<Transform, M>) -> AnyPiece
Transform (translate/scale/rotate about the center) — the cheap
movement/scaling channel that never triggers relayout (§8.4). Prefer this over .offset
for animated motion.Source§fn scale<M>(self, factor: impl IntoReactive<f64, M>) -> AnyPiece
fn scale<M>(self, factor: impl IntoReactive<f64, M>) -> AnyPiece
factor about its center (animatable). Convenience over
Self::transform.Source§fn rotation<M>(self, degrees: impl IntoReactive<f64, M>) -> AnyPiece
fn rotation<M>(self, degrees: impl IntoReactive<f64, M>) -> AnyPiece
degrees clockwise about its center (animatable).Source§fn translation<Mx, My>(
self,
x: impl IntoReactive<f64, Mx>,
y: impl IntoReactive<f64, My>,
) -> AnyPiece
fn translation<Mx, My>( self, x: impl IntoReactive<f64, Mx>, y: impl IntoReactive<f64, My>, ) -> AnyPiece
x, y) points WITHOUT relayout (animatable) — the
animation-friendly sibling of .offset.Source§fn animation(self, anim: AnimSpec) -> AnyPiece
fn animation(self, anim: AnimSpec) -> AnyPiece
anim even outside a with_animation. SwiftUI’s
.animation. The ambient with_animation takes precedence when both apply.Source§fn modifier(self, m: impl Modifier) -> AnyPiece
fn modifier(self, m: impl Modifier) -> AnyPiece
Modifier — or, via the blanket impl, a plain FnOnce(AnyPiece) -> AnyPiece
closure — to this piece. Pure composition: content.modifier(m) == m.apply(content.any()).Source§fn overlay(self, over: impl Piece) -> AnyPiece
fn overlay(self, over: impl Piece) -> AnyPiece
over on top of this piece, centered, WITHOUT affecting layout size — a badge /
annotation overlay. self is the sizing content (bottom of the z-order); over is proposed
self’s size and drawn on top. For an explicit alignment use Self::overlay_aligned; for
a stack that sizes to the UNION of its children use zstack.Source§fn overlay_aligned(self, align: Alignment, over: impl Piece) -> AnyPiece
fn overlay_aligned(self, align: Alignment, over: impl Piece) -> AnyPiece
Self::overlay with an explicit Alignment for the annotation (e.g. a corner badge with
Alignment::TopTrailing).Source§fn grow(self) -> AnyPiece
fn grow(self) -> AnyPiece
Flex — the stack
offers it the space and it fills; no native backing, so this is a pure layout change.Source§fn grid_span(self, n: usize) -> AnyPiece
fn grid_span(self, n: usize) -> AnyPiece
n columns (n ≥ 1) of the enclosing grid (docs/grid.md). Grid modifiers set
facts on the node the grid sees: apply them LAST (outermost), like .grow_w() — an
outer wrapper would hide the facts from the grid.Source§fn grid_align(self, a: Alignment) -> AnyPiece
fn grid_align(self, a: Alignment) -> AnyPiece
grid
(docs/grid.md). Apply LAST (outermost), like Self::grid_span.Source§fn defers_system_gestures(self, edges: Edges) -> AnyPiece
fn defers_system_gestures(self, edges: Edges) -> AnyPiece
edges (docs/cover.md) — the SwiftUI defersSystemGestures(on:)
analogue. Put it on a game or drawing surface whose touches run to the screen edge,
so a swipe up from the bottom doesn’t leave the app. iOS defers the chosen edges’
system gestures; Android enters swipe-to-reveal immersive mode while any subtree
requests deferral; desktop backends no-op.Source§fn interactive_dismiss_disabled(self) -> AnyPiece
fn interactive_dismiss_disabled(self) -> AnyPiece
cover (or other modal surface) must
not be dismissed interactively — the SwiftUI interactiveDismissDisabled() analogue
(docs/cover.md). System back / sheet gestures are ignored; only programmatic writes
(an explicit close control) dismiss it.fn any(self) -> AnyPiece
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more